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Worth Reading: 03/23/2012

The topics of this week's Worth Reading could not be further apart.

No Caption Provided
In the indoctrination theory, all video games writing can only be about Mass Effect 3 forever.
In the indoctrination theory, all video games writing can only be about Mass Effect 3 forever.

It’s been a pretty slow two weeks, huh? Now, it makes more sense why Worth Reading and other regular Giant Bomb coverage has been slightly...erratic? Seriously, though, sorry about that.

It was painful to be so vague about what was happening to the site, but we found ourselves in a situation partially out of our control. You know, lawyers 'n stuff. We had to be quiet, and it really sucked, but hopefully you understand, and we really are working as fast as possible to get everything up to speed. Like this week's dumb TNT!

For now, baby steps. Today marks the return of Worth Reading, and I hope you’ll find it interesting. Yes, we're still talking about Mass Effect 3, but I wanted to share two essays that brought a different perspective. Honestly, I care very little about the logical holes you can poke in BioWare's story, and care far more about the reaction.

Hey, You Should Play This

No Caption Provided

“It’s a story about me.”

More than any other medium, video games can transport us, and make us part of experiences wildly unlike our own. Often, this means the hero fantasy, and generally, games only speak to a tiny, unrealistic set of personal experiences. When it comes to pure escapism, that’s fine, but games can and should aspire for more. dys4ia, created by Anna Anthropy (@auntiepixilante), is a deceptively simple game--simple looking, at least. dys4ia follows Anthropy’s decision to begin hormone replacement therapy. It’s only a few minutes long, but that’s all it needs.

Also, You Should Read These

No Caption Provided

I don’t know how much longer we’ll be talking about Mass Effect 3 at Giant Bomb, but I don’t think the conversation will be going away. Gus Mastrapa found a way to weave the ongoing dialogue within Unwinnable’s week-long examination of...RoboCop. You’ll just have to trust me on this one, but Mastrapa touches upon important aspects of the hero fantasy that Mass Effect revels in, and what happens when the hero fantasy is subverted. Space Jesus is no more. It’s more about RoboCop than it is about Mass Effect, but something tells me all of you will be okay with that.

From there it isn’t hard to look back at the arc of the movie and see all of RoboCop‘s Christ-like moments. Murphy’s gruesome death plays out like Jesus’ – especially that horrifying moment where his hand is blown to bits by a shotgun blast. The scene is the opposite of subtle, but how else would you communicate the cruelty of crucifixion in the context of an ’80s action picture? Murphy’s stigmata explodes in the profane red gout of a special effects squib. Then there’s Murphy’s ensuing resurrection and return as savior of Detroit. That’s where the comparisons seem to end, because Murphy, though a principled police officer, isn’t the social and spiritual revolutionary that Jesus Christ was. He is an avenger and protector. He is the culmination of science and society, with all their flaws written into his DNA and machine code.
No Caption Provided

It’s easy to get wrapped up in the last few minutes of a saga you’ve dumped hundreds of hours into, forgetting all that came before it. Rock Paper Shotgun editor John Walker goes back and considers those moments, now lost in the kerfuffle that’s been the intense backlash to the ending. Walker also touches upon something I find really interesting: looking at your experience in a vacuum. The Internet is a terrific resource, once that allows us to finish a game and immediately find out what happened to everyone else. What if you didn’t know what the other possibilities were?

(Note: There are spoilers in Walker's essay).

I commented to others as I played the game over the last week how exciting it was that decisions I’d made five years ago were having an impact on the story I was being told now. My being able to continue a relationship with Garrus was a joy, and made a huge difference to how I experienced the game. The races I’d saved being present at the end, fighting alongside me, was more important to me than whether it actually made any difference to what happened.
Patrick Klepek on Google+

72 Comments

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deactivated-59011e8c08e03

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Walker's article really was disappointing. Not because I disagreed, but because I went into it hoping for some genuinely interesting points and got (as someone else brought up) strawman arguments and a whole lot of words that have nothing at all to do with people's actual issues. Same goes for Gary Whitta's diatribe.

I'm probably more in line with Jeff's opinion in that the ending was dumb for a lot of reasons, but they shouldn't change it, for what it's worth.

I'd suggest checking out California Literary Review's piece on Mass Effect 3, which includes the following:

For anyone with perspective, I know I’m belaboring a point – a bad ending can ruin all, from prose to play – but the sad fact is: no other professional review of Mass Effect 3 factored this ending into their universally positive ratings for the game, even though many acknowledged it as a problem. Not being one to claim conspiracy is to blame, I’d rather point to the more obvious culprit: ineptitude. A critic that can’t realize that narrative is often as important as gameplay – especially in an RPG – and that poorly constructed endings tarnish narrative quality – especially as it is the last thing the audience sees – is a poor critic indeed.
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Olivaw

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Edited By Olivaw

I could not disagree more with some of the stuff in John Walker's piece.

But I suppose it is a reprieve from the bulk of the stuff written about Mass Effect 3 so far.

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NTM

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Edited By NTM

So no where the rumor that Prey 2 might be cancelled? NOOOO!

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Moonshadow101

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Edited By Moonshadow101

It's always fun to read rebuttals that don't even seem like they're trying to address the actual original argument. : /

That aside, just went through dys4ia. Nice.

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jdeano

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Edited By jdeano

Thanks , appreciate the recommendations!

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tourgen

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Edited By tourgen

John Walker's essay is embarrassing. I salute his lack of self-respect in the rat race to collect interweb clicks.

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FrankWeidner

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Edited By FrankWeidner

Thanks, Patrick, for linking to Dys4ia. It's storytelling and experience sharing through gaming done right. Seeing the hugely positive comments the game is getting made me smile - I was expecting a bunch of transphobic bullshit but that was happily the minority.

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FLStyle

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Edited By FLStyle
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Corvak

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Edited By Corvak

I'm pretty burned out on reading ME3 related things (that dead horse is starting to smell), but i'll check these out.

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geekbot

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Edited By geekbot

I always enjoy your recommendations. Keep up the great work!

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gunharp

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Edited By gunharp

"It’s been a pretty slow two weeks, huh?"

That was a joke right? Like it was slow because of the transition? But it wasn't actually in the world of video games. I think I started my friday a little early...

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eroticfishcake

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Edited By eroticfishcake

You know what you should play to alleviate all this ME3 talk? THIS

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nidzumi

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Edited By nidzumi

Great recommendations as always, keep up the Instapaper Fodder

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Animasta

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Edited By Animasta

I find it weird, all of the attention dys4ia is getting. Not to say I don't like it (I actually just got to the "order them off the internet" stage myself) but it still seems odd.

also I am way tired of the ME3 talk AS WELL

edit: also RPS's article about how the ending went wrong should have been posted as well, as a counterpoint

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Icecreamjones

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Edited By Icecreamjones

Really didn't like Walker's essay simply because he strawmans everyone against the ending, claiming they disliked the rest of the game as a rule. More than half his article is just about how great the rest of the game is, rather than defending the ending at all.

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TheCreamFilling

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Edited By TheCreamFilling

What a coincidence mentioning RoboCop, I'm wearing an OCP shirt right now.

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OllyOxenFree

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Edited By OllyOxenFree

REALLY tired of hearing about Mass Effect 3 but I guess it can't be helped. All of this is truly just turning me off from getting around to playing the damn game. Not sure if I even want to now.

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superscott597

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Edited By superscott597

It's Friiday Friiday GOTTA GET DOWN ON FRIDAY!!!

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fusrodah

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Edited By fusrodah

DAT LINKS

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GioVANNI

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Edited By GioVANNI

@Crunchman said:

What you say?!

Video games.

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John-Luke

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Edited By John-Luke

What you say?!

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Edited By patrickklepek
No Caption Provided
In the indoctrination theory, all video games writing can only be about Mass Effect 3 forever.
In the indoctrination theory, all video games writing can only be about Mass Effect 3 forever.

It’s been a pretty slow two weeks, huh? Now, it makes more sense why Worth Reading and other regular Giant Bomb coverage has been slightly...erratic? Seriously, though, sorry about that.

It was painful to be so vague about what was happening to the site, but we found ourselves in a situation partially out of our control. You know, lawyers 'n stuff. We had to be quiet, and it really sucked, but hopefully you understand, and we really are working as fast as possible to get everything up to speed. Like this week's dumb TNT!

For now, baby steps. Today marks the return of Worth Reading, and I hope you’ll find it interesting. Yes, we're still talking about Mass Effect 3, but I wanted to share two essays that brought a different perspective. Honestly, I care very little about the logical holes you can poke in BioWare's story, and care far more about the reaction.

Hey, You Should Play This

No Caption Provided

“It’s a story about me.”

More than any other medium, video games can transport us, and make us part of experiences wildly unlike our own. Often, this means the hero fantasy, and generally, games only speak to a tiny, unrealistic set of personal experiences. When it comes to pure escapism, that’s fine, but games can and should aspire for more. dys4ia, created by Anna Anthropy (@auntiepixilante), is a deceptively simple game--simple looking, at least. dys4ia follows Anthropy’s decision to begin hormone replacement therapy. It’s only a few minutes long, but that’s all it needs.

Also, You Should Read These

No Caption Provided

I don’t know how much longer we’ll be talking about Mass Effect 3 at Giant Bomb, but I don’t think the conversation will be going away. Gus Mastrapa found a way to weave the ongoing dialogue within Unwinnable’s week-long examination of...RoboCop. You’ll just have to trust me on this one, but Mastrapa touches upon important aspects of the hero fantasy that Mass Effect revels in, and what happens when the hero fantasy is subverted. Space Jesus is no more. It’s more about RoboCop than it is about Mass Effect, but something tells me all of you will be okay with that.

From there it isn’t hard to look back at the arc of the movie and see all of RoboCop‘s Christ-like moments. Murphy’s gruesome death plays out like Jesus’ – especially that horrifying moment where his hand is blown to bits by a shotgun blast. The scene is the opposite of subtle, but how else would you communicate the cruelty of crucifixion in the context of an ’80s action picture? Murphy’s stigmata explodes in the profane red gout of a special effects squib. Then there’s Murphy’s ensuing resurrection and return as savior of Detroit. That’s where the comparisons seem to end, because Murphy, though a principled police officer, isn’t the social and spiritual revolutionary that Jesus Christ was. He is an avenger and protector. He is the culmination of science and society, with all their flaws written into his DNA and machine code.
No Caption Provided

It’s easy to get wrapped up in the last few minutes of a saga you’ve dumped hundreds of hours into, forgetting all that came before it. Rock Paper Shotgun editor John Walker goes back and considers those moments, now lost in the kerfuffle that’s been the intense backlash to the ending. Walker also touches upon something I find really interesting: looking at your experience in a vacuum. The Internet is a terrific resource, once that allows us to finish a game and immediately find out what happened to everyone else. What if you didn’t know what the other possibilities were?

(Note: There are spoilers in Walker's essay).

I commented to others as I played the game over the last week how exciting it was that decisions I’d made five years ago were having an impact on the story I was being told now. My being able to continue a relationship with Garrus was a joy, and made a huge difference to how I experienced the game. The races I’d saved being present at the end, fighting alongside me, was more important to me than whether it actually made any difference to what happened.