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Worth Reading: 05/16/2014

I've got Godzilla on the brain as the weekend approaches, alongside a week's worth of links.

I saw Godzilla last night! It's a worthy re-telling of a classic story, and I'm glad the big guy is back.

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But there is something revealing about the way I prepared for Godzilla: I stopped participating in the marketing. To some degree, you can't avoid the hype train that leads to the release of a movie, game, or other major media event, but huge parts of marketing are participatory. You don't have to watch every trailer and clip that comes out, and you don't have to read the early impressions. I might have looked silly leaping for the remote control to flip past the latest trailer, but I did it anyway.

And I gotta admit: it really paid off. Almost everything in Godzilla was a surprise. The movie was more powerful. It makes sense for marketing to pluck some of the most visual arresting pieces of a work, but it feels like there's little restraint shown these days.

I don't do this for every movie. I mean, not every movie is new Godzilla film. I like participating in the marketing for other movies, I like seeing everything I can. I'm looking forward to Guardians of the Galaxy, but it's not Godzilla--I'll be okay with soaking everything in.

I'm only able to use movies as an example because I don't have a choice with video games. As a writer that often sees and plays games ahead of release, I'm sometimes an extension of that marketing machine. I wonder how all of you deal with that. Are there particularly "special" games where you avoid everything that's out there, making the moment you boot it up all the more special?

Hey, You Should Play This

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Worth Playing: 05/16/2014

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And You Should Read These, Too

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You could do a whole series of stories in this vein. It's one I've kicked around for a long time. Seriously! I've been considering a regular feature on visiting old gaming communities since I was a reporter at MTV News years and years ago. Maybe I should get around to it. But I'm fascinated by what drives some people to stick around with communities long after everyone else has left. This piece gets at the core of what I'd suspect drives most of it: relationships. The game draws you in, but the people prompt you to stay.

"Joshua Rotunda, a designer from New York who has played the game since he was fourteen, says that it’s the high stakes risk/reward dynamic that first drew him in and continues to hold his interest. 'My friend and I began playing at the same time,' he said. 'Shortly after starting, my friend’s character was attacked and killed in one of main city streets by a gang of veteran players. Even though I was much weaker than them, and alone, I attacked the group. My friend quit the game, but I was fueled with the need for vengeance in this little world and drawn in.'"

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And here's a good reason why I never ended up publishing anything about Tomodachi Life. When someone like Christian Nutt writes a piece as emotionally affecting and personally illuminating as this, it's better to simply let this do the talking. If you don't understand why some people were so irked by Nintendo's response to the Miiquality campaign, in which users politely asked Nintendo to consider adding gay relationship options to Tomodachi Life, I really do recommend reading this.

"Why does Nintendo's statement rankle? It speaks to a basic truth of gay life: Straight people don't understand our lives -- that living, for us, is an inherently political act. If you think this is an exaggeration, you've never had to push down a quaver to clearly and calmly say, in an obviously male voice, "my husband" to a customer service phone rep at an insurance company, or had a government official ask which one of the couple is "the bride" when he's filling out a form, only for him to abruptly realize the absurdity of the question when he notices your expression.

Worth considering also is the idea that regardless of whatever the Japanese version supported or did not support, the Western edition of the game should incorporate same sex marriage in the name of cultural adaptability and fairness. I am not unsympathetic to this perspective, of course.

On the other hand, you must also consider the much larger political problem the company would have on its hands if the same sex marriage switch was simply flipped. In considering this, the anarchic, sandbox nature of the game must be considered, too: As the player, you can't really make anybody do anything."

If You Click It, It Will Play

These Crowdfunding Projects Look Pretty Cool

  • Codemaster hopes to teach young people the magic behind programming.
  • Kaiju-a-Gogo thrusts you into the role of a mad scientist with control over a massive monster.

Tweets That Make You Go "Hmmmmmm"

one thing about local multiplayer is scarcity as a virtue, eg. hand-made, slow food, microbrews... SF is very Made in Brooklyn in this sense

— Frank Lantz (@flantz) May 12, 2014

Cops & robbers multiplayer where one of the robbers has dubious low-level superpowers. Such as: can read dog minds. Can turn things brown.

— Brendon Chung (@BlendoGames) May 13, 2014

Microsoft: Where things are absolutely, positively required & are fundamental to your enjoyment of their services until they're suddenly not

— Chris Franklin (@Campster) May 13, 2014

How you know video game special editions have gotten to the point of absurdity: when this table needs to exist pic.twitter.com/USJWutTTFC

— Lazy Game Reviews (@lazygamereviews) May 13, 2014

I mean, sure, Microsoft is having a rough time competing with a $100 cheaper PlayStation 4. But they sold a certain vision to gamers & devs.

— Rami Ismail (@tha_rami) May 13, 2014

There are a number of developers right now that have bought into that vision: the deal was that every Xbox One has a Kinect.

— Rami Ismail (@tha_rami) May 13, 2014

Oh, And This Other Stuff

Patrick Klepek on Google+

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Zevvion

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Yeah, I never watch any trailers for games or movies after I'm already interested. I thought Godzilla was a bad movie anyway as it turns out, but for Amazing Spider-Man 2 for instance, I didn't even see a single trailer. When I was in the theater when we were about to watch... what was it? Wolverine maybe? I just kept my eyes shut, put on my headphones and listened to music while a Spider-Man 2 trailer was playing.

And yeah, that stuff pays off. I didn't even know Rhino was going to be at the end there and it made the ending really cool. I heard other people were very disappointed because they kept thinking throughout the entire film: 'when is Rhino going to show up? He was in the trailer'.

It works the same with games for me. In hindsight, I should've had more willpower and not watch any Mass Effect 2 stuff. Because man, seeing the new Normandy on the inside was amazing to me even when I saw it in a trailer. Imagine if I got to play that myself without knowing it would happen. Balls. Missed opportunity.

But it's getting easier and easier to not pay attention to stuff for me. Which is great.

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Tomba_be

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I've stopped watching movie trailers completely for quite a few years already. Ever since some monster decided that it was a good idea to show almost every plot twist or exciting event in the trailer. I don't know if Hollywood thinks viewers are so dumb they forget everything they see in a trailer or what, but when I've seen a trailer for a movie I'm usually able to predict half of the story, won't be impressed with some spectacular event or won't laugh at a joke because I already know it. I truly wonder who likes those spoiler filled trailers? Is it just to hide the fact that a lot of scripts these days are so awful that most of the audience would not be surprised anyway?

Games used to be fairly spoiler free, but I've seen that change slowly. The Tex Murphy trailer showed off far too much for my taste for example...

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ptys

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Edited By ptys

Mass Effect 3 I avoided everything after the 1st E3 demo, I even skipped ahead podcasts when you guys gave impressions as I "like to go in fresh!"

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TeaEarlGreyHot

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@musim: I noticed that too. I don't think there is a nice way to say it. It's blogspam.

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Mr_Spinnington

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i've been ignoring coverage for just about anything i'm interested in for a few years now and have felt like it's the best decision i could make, thanks to marketing thinking we need to see all the money shots in order to watch a whole movie

@patrickklepek even if guardians of the galaxy isn't your next 'godzilla', it's easy to find yourself re-watching the same scenes ad nauseum in an advertizing ramp-up until they re-appear in the movie and have lost all effect. most things are better as a surprise, i've found. then again, i assume directors intend their movies to be seen with fresh eyes, even with such a thing as marketing

@csl316 the tricky part is figuring out how to appoint trusted sources who can filter in the cool stuff you'd otherwise avoid coverage on. for instance-- i know persona 5 is coming, and until it's in my ps3, i don't want (or need) to know anything else about it

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optimusprime223

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To answer Patrick's question at the start, I tend to watch trailers for big movies, but rarely watch game trailers. But if it is something big, say the next Marvel movie, I will watch one trailer, probably once, then be on my way, not wanting to have anything spoiled.

I will read previews on games though, as it is my experience that a lot of writers are aware of upsetting people with spoilers and will either write the piece without them, or explicitly state 'here there be spoilers'.

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Redhotchilimist

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Edited By Redhotchilimist

Gita Jackson's article was not at all about what I thought it would be when described as how Watch Dogs' Chicago represents the real thing, and it was an interesting read. It sounds like it would be a more unique game if it took those things more into account. I guess it all comes down to marketers talking up their game as much as they can, though, rather than developers failing to do their research. "Meaningful choices with long-term consequences" and all that.

When it comes to avoiding commercials for stuff I'm excited for, it depends. It's easy to avoid trailers and press releases. I have a much harder time waiting to see Brad, Matt and Vinny play a couple of hours of Dark Souls a week before I have the game in my hands.

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YoungFrey

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These days, I avoid as much games marketing as I possibly can. Because I've learned that hype just serves to get me to miss buy things. If a great game comes out, and I've never heard of it, chances are that I will once it comes out. I will then play it. Will the kind of game that gets hype ever: come out, be amazing, and I won't hear about it? No, that never happens (I obviously can't prove this). The games that might slip through anyone's radar are precisely the ones that don't get hyped, small team, foreign, niche (like if an amazing game for the unsighted came out).

I still pay attention to what games are coming up, but if it's not playable (either a demo or for sale) I don't bother. Even if it's a company with a solid track record for me. New Half Life 3 trailer, I wouldn't bother. Either it's good or not, but it doesn't matter until after I can play it, at which point reviews will exist.

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