Something went wrong. Try again later

Giant Bomb News

154 Comments

Worth Reading: 06/22/12

In which a new feature is introduced, which should prompt you to start making some popcorn.

No Caption Provided

I promised a nuanced account of my experience with Amnesia: The Dark Descent's endgame last week, but I've been swamped with other, more time sensitive features that have placed that on the back burner. If you want a taste, download this week's podcast, which is basically a rough draft of where I'm going with it, anyway.

The next games in my horror backlog have already been lined up, too: System Shock 2 and Eternal Darkness. These experiences are giving me (and Ryan) some good ideas about what we could do here at Giant Bomb to help "celebrate" Halloween later this year.

System Shock 2 is a weird one, since it's not available on Steam or Good Old Games, and the only reason it's functioning on any modern operating system is because the fans have put in the work. It actually runs beautifully on my MacBook Air, despite System Shock 2 never having being released natively for the Mac--it's using an emulation wrapper called Wine. There's a whole rabbit hole of mods, too, including two-player co-op, widescreen support, improved textures. People love System Shock 2, and I'm anxious to join them by finding out why.

I'm just as curious about diving into some broken games that have gone under my radar, too. I Am Alive has all sorts of problems, but I stuck by my podcast statement that it's a really good game, at least insofar as being a game with truly compelling ideas that fumbles the execution. It was a fascinating experience, one I got much more out of than, say, Lollipop Chainsaw, a game that would run you a hell of lot more if you picked it up at the store.

Hey, You Should Watch This

This will actually be a new feature going forward, but since this week was interrupted by my flight back to Chicago, I didn't have much time to play much of anything. Instead, let's get hyped for some weird games, shall we?

Also, You Should Read These

No Caption Provided

Metal Gear Online turned off the lights this week, and that's a fact unlikely to change anytime soon. Metar Gear Online found its niche, and though it wasn't a very large niche, it had its champions, and it's aways sad when an online game makes the switch to permanently offline. It's a tragic fact about video games, one that writer Patrick Elliott explores in this piece for Kill Screen, in which he laments about how games have not taken much time to consider how they'll be preserved as they continue evolving. Sure, the lucky few who are paying attention have a chance to experience everything along the way, but what about when our memories fade, or we want to show our children? In many cases, we won't have any options, and games like Metal Gear Online will be a footnote in history. Also, I'd never heard of Nintendo's Satellaview before reading this article--holy shit!

When the inevitable server shutdown does come, it will fundamentally alter the experience of Demon's Souls. The core mechanics will remain – combat, weapon systems, boss battles – but the experience surrounding them will become irrevocably isolated. When the last summon sign fades away, when the threat of invasion vanishes and the devious interplay between players comes to the end, the game becomes a shadow of its former self. In the darkness, a message appears: My heart is breaking.

Oh, And This Other Stuff

Patrick Klepek on Google+

154 Comments

Avatar image for arch4non
arch4non

472

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By arch4non
@CptMorganCA: You cared enough to reply.
Avatar image for cptmorganca
CptMorganCA

257

Forum Posts

131

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Edited By CptMorganCA

@arch4non: ITS BECAUSE I CARE ABOUT YOU. There, I said it.

Avatar image for napalm
napalm

9227

Forum Posts

162

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By napalm

@Gordo789 said:

@supercubedude said:

For those who are interested, Katie Williams wrote a great follow-up to her Kotaku piece that addresses some questions. Some people here have asked the question, "Why didn't you stand up for yourself?", and she deals with that one first.

Thanks for posting the link. In my opinion, that follow-up was worse than the original article, really. I'm having a hard time feeling sympathetic for her now, and not just because I'm a horrible person! Something about her recollection of her time getting a games degree just sets off fucking warning bells in my head. In my experience, there are some people who always have a fucking problem, and gender doesn't matter, man or woman they think the whole world is against them. I'm getting that vibe from her articles. Maybe I'm wrong, I could very well be.

I decided to scroll down a bit, and found this little gem:

"Who fucking cares if I suck at a game? Who cares if I’m even good at a game? Why does a women need to be skilled to be respected as a person with a hobby? Why can’t she just be respected because she’s a human being?"

This is someone who clearly doesn't understand why skill matters to gamers. For those of us who grew up in the arcades, skill was how we attained social status among our peers. We respected people who were good, and trash talked people who sucked. That kind of behavior is actually GOOD for the game because it motivates people to get better.

Err, yeah... you definitely missed the point of the article.

Avatar image for sin4profit
Sin4profit

3505

Forum Posts

1621

Wiki Points

0

Followers

Reviews: 37

User Lists: 2

Edited By Sin4profit

Well hell, i'm like 3 weeks late on this post but i'd just like to throw my coin into the Katie Williams article and say, "i think she's in the WRONG" in this case.

This article deduced what game she was playing despite it being painfully obvious to me as i read her article. I feel the problem is Katie lacks the confidence in herself as a woman in the industry. The confidence to admit to ignorance which is something you have to have before playing anything calling itself a simulation. It's that same lack of confidence that halted her from insisting on playing the game herself.

So the real moral of the story, yeah, Arma's control scheme is kinda shitty.