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Worth Reading: 09/27/2013

As we move away from GTA's release date, there are only more thought provoking pieces about the game, not less.

A common question I’m asked is about writer’s block. There are few things worse than the paralyzing anxiety of trying to make a very specific point and, for whatever reason, it just won’t come out.

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Instead of banging my head against the wall, I move on. That’s my solution. Having to write an intro to a review before you’ve written the review itself is such a backwards concept, so I’ve now ditched the idea entirely. Of course, everyone has their own process, but how are you supposed to “introduce” people to your thoughts before you’ve formed them? Start writing about the elements where you do have something to say. Then, come back.

This has never been more paramount than when sitting down to start crafting my TEDx speech.

A little while ago, a fan of the site reached out, and said he was helping organize a TEDx event in Dearborn at the University of Michigan-Dearborn. He figured some articles I’d written might translate into a speech. I didn’t take the idea seriously, but going through the exercise of pitching a talk seemed useful, so I submitted something and forgot about it. I didn’t expect an email during PAX that asked me to show up and give the talk.

Woops. Too late now? Yep.

(The speech is loosely inspired by this article.)

My rough draft was due today, and somewhere around Monday afternoon, that notion set in. It was no longer an abstract thing to brag about. Not only did I have to find something to say, but it’s a TED talk, man. You have to say something big and inspiring! What if I didn’t have anything to say? What if what I had to say felt forced?

But I remembered my own tool, and found it worked here, as well. I started writing, and stopped worrying about where it was going. When an idea for a line would arrive mid-sentence, I would stop writing that sentence and jot down the ideas that had come out of nowhere. It was the least amount of fun I’ve had writing anything in my life. Usually, I remove the anxiety of writing anything by knowing I’ll have another chance to redeem myself. There is always another day, another article. In this instance, for the first time since college, I’m staring down the barrel of a piece of work that needs to stand on its own, and there are no guaranteed do-overs.

Several late nights and a few heartaches later, there are 3,343 words in a Google document. These words are my rough draft. It is not final, it is not finished, but I’m not totally embarrassed by what’s on the digital page, either. I got there by saying “screw it.” If you're facing a similar dilemma, stop worrying and get started.

(The talk takes places on October 19. You can apply to grab tickets here. We’ll probably do some kind of Giant Bomb meetup, but I’m not sure of the details. Those will come later.)

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Hey, You Should Read These

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There’s been so much good writing about Grand Theft Auto V, even if some of it’s spoiling moments I haven’t witnessed myself. This seems to be the new cycle for game criticism. Reviews are in the tough spot of providing advice to consumers about the quality of new game, while also wanting to say something more meaningful about the experience. Depending on the review, anyway. We seem to get the most meaningful, thoughtful pieces in the weeks after, as the game begins to digest, and people are given an opportunity to really reflect. That’s what the next three pieces represent, while the last one is an interesting, provocative Q&A.

"One of GTA V's characters admits at the end of the game, 'I'm getting too old for this nonsense.' And you know what? I felt the same thing numerous times while playing GTA V, even though I continue to admire the hell out of much of what it accomplishes. So if I sound ambivalent, Niko, I think it's because I'm part of a generation of gamers who just realized we're no longer the intended audience of modern gaming's most iconic franchise. Three steps past that realization, of course, is anticipation of one's private, desperate hurtle into galactic heat death. I'm left wondering when I, or any of us, express a wish for GTA to grow up, what are we actually saying? What would it even mean for something like GTA to 'grow up'? Our most satirically daring, adult-themed game is also our most defiantly puerile game. Maybe the biggest sin of the GTA games is the cheerful, spiteful way they rub our faces in what video games make us willing to do, in what video games are."

"Zero Dark Thirty is an examination of the same topic as By the Book, but with an important difference. Kathryn Bigelow’s and Mark Boal’s movie carefully skirts editorial opinion. One of the things I deeply appreciate about Zero Dark Thirty’s narrative arc from 9/11 to the cathartic killing of Osama bin Laden is that it leaves me to examine how I feel. It does not tell me how to feel. It does not exaggerate torture. It doesn’t even demonize the torturers. It is a dispassionate procedural that leaves viewers to decide what they feel. Discussions about Zero Dark Thirty say more about the people having the discussion than the movie. That’s its genius."

"Grand Theft Auto games are conspicuous in the verbs they offer to the player, and those they withhold. You can shoot or not shoot, punch or not punch, steal or not steal. What you can't do are make any meaningful choices that affect the world or the story. You can play a relatively mayhem-free game in sandbox mode, but what's the point? There is nothing else to do. And if you want to progress through the story, you are stuck with even more restrictive verbs. Rest assured, you will be punching, shooting, and stealing."

"GTA is what it is. Anybody that expects anything different is fooling themselves. I love women. I’m crazy about them. I have a beautiful wife, who’s the greatest thing that’s ever happened to me, and I teach my son to respect women and other people’s position in the world, whatever it is.…People are always looking for something to hate on. If this is something for them to target and hate on, that’s their thing. I look at it as satire."

If You Click It, It Will Play

Like it or Not, Crowdfunding Isn't Going Away

  • You might want to run a spellcheck on your PlayStation Mueseum, Max.
  • There isn't much time left for Neverending Nightmares. It'll make it, I bet.
  • Gonna have to consider a whole room for storing these new peripherals, like STEM.

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

Patrick Klepek on Google+

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Nictel

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There hasn't been any controller innovation since Nintendo stopped innovating. We are long overdue for a new idea on that front.

So since the WiiU came out?

The WiiU is hardly innovative. It is neither the first controller with a screen nor is it the first touch screen. The Wii-mote is innovative in the way it is used though. That said, gamepads have been pretty similar for the last decade or so. The last change on that front was probably dual sticks. I really wonder if this Steam Controller addresses the accuracy and speed issues in a meaningful way.

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PandaBear

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I need maor articles dissecting GTA V!! MOARR OF THEM!!! How am I supposed to feel during certain parts of the game?! TELL ME!!!

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Humanity

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Oh fuck off Anthony Burch.

I used to like the Ash series but it got progressively worse, for me, the culmination of it's descent clearly visible in Borderlands 2 playing like one long YouTube video rather than a competent and funny video game.

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Edited By Corvak

@nictel: This. console makers and big pubishers are scared of change, as anything that might upset the apple cart will send their stock prices plummeting.

Which is why Valve can do this. Valve is privately owned, and is not beholden to a group of investors with no real interest in the game industry other than how much money it's earning in the short term.

Big Picture has proven to me that Valve knows its way around an interface. The text entry "flowers" are one aspect that simply steps above 20 years of the same old on-screen keyboard and drastically improves speed.

Valve's track record over the last ten years has shown me that they aren't a company I can just dismiss out of hand because I don't like the look of an early version of their controller.

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Nethlem

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@pixeldemon: I don't understand how people can come up with any other interpretation of that scene, especially considering the radio constantly plays some ads along the lines of "Waterboard your friends, waterboarding is fun for the whole family!"

It is unsettling because it's so damn relevant, like many other things in GTA V, but that is what makes it so "great" in the first place. It's also one of those things that GTA has always done, from the very first game on.

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Sharpless

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I kind of want to click on the Anthony Burch lecture out of curiosity, but I have a feeling it would just bum me out. I've been exposed to him for a very long time, dating back to when he got his start on Destructoid, and have always had mixed (though generally positive) feelings about him. On the one hand, he can be very funny and clever from time to time, but he can also be highly pretentious just as often, if not more. (Imagine Patrick Klepek, minus Patrick's humility and gentle spirit. And now I feel weird for typing "gentle spirit.") His time hosting Destructoid's Podtoid was, arguably, the podcast's Golden Age, and Hey Ash, Whatcha Playin'? has generally been pretty funny.

But, Borderlands 2.

I love Borderlands 2 The Game. I play it daily. I have six characters, one of each class, and have played through the game three times, and will continue to do so until the gameplay ceases to be fun for me. But, my goodness, Borderlands 2 The Story is not that great. At least, it's certainly not The Guy Who Wrote This Should Give A Lecture On Comedy And Writing great. The plot is often noticeably contrived, the villain is sloppy and on-the-nose, and player characters shout things like, "Cool story, bro!" and "Noob!" It tries really hard to be cool and funny, and just ends up making me cringe. (And don't even get me started on Tiny Tina, a character that takes Anthony's talented sister and reduces her to a Deadpool-esque Could Be Funny If Only They'd Shut Up For Five Seconds OH MY FUCK PLEASE STOP TALKING character.)

I expected a lot more from Anthony, is what I'm saying. Has anyone watched the whole two-hour lecture?

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I love it when a game or anything else pulls the public out of their safe bubble, so far so that they feel that they have to take to some form of media and bitch about it.

Destroy your shelters

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yukoasho

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The DMA designer's blog encapsulates why I'm no big fan of GTA anymore. I'm not necessarily "offended" by the series (though I find it lacking compared to Saints Row once you get past the puerile shit it wallows in). It just feels like Rockstar is trading exclusively on being as controversial as they can. I can't help but wonder if there WILL be a rape scene in the next game, or the one after. They don't offer much else other than pushing buttons, and they're fast running out of buttons to push.

Mind you, I'm not saying things like rape or torture shouldn't be depicted in games at all. I didn't mind the scene in Black Ops. Also, there's a scene in Red Faction: Guerilla. While it doesn't explicitly show the torture occurring as you're driving back to base at the time, the audio is pretty clear that one of your buddies is doing horrific things to the EDF officer you've kidnapped, trying to get information out of him. Like Black Ops, there are clear, authorial reasons for these acts. While I haven't seen the scene in question in GTA V, the series from III on hasn't filled me with confidence that Rockstar can pull it off in the convincing manner that Black Ops and RF: G did.

The problem with GTA ever since III is that there's the distinct feeling that they're trying to get politicians running their gab about how wicked and evil their games are, because the resulting controversy will almost certainly add a few million to the sales numbers, the way Kotaku flamebaits in their headlines to get clicks. That's no way to make a game, at least if you're trying to to anything more than poke the hornet's nest for free advertising.

There hasn't been any controller innovation since Nintendo stopped innovating. We are long overdue for a new idea on that front.

So since the WiiU came out?

I was about to say, Nintendo's pretty much been trying new things ONLY with the controller.

That said, I'd have referenced the DS instead, as the WIi U is simply an evolution of that. However, Nintendo was the first company to go with analog stick, among the first to go with analog shoulder triggers, and the first to go whole-hog on motion-based gaming.

Some have turned out great (the cross D-pad, the analog stick), some have turned out disastrous in the long-term (motion control) and some have been relatively neutral (touch-screen gaming), but Nintendo has at least tried their hand at new controllers.

Now if only they'd extend it to new software...

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hi

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@bunnymud said:

I love it when a game or anything else pulls the public out of their safe bubble, so far so that they feel that they have to take to some form of media and bitch about it.

Destroy your shelters

"The torture scene in GTAV, or why horrible acts in videogames are fine as long as they don't make me think about it."