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Worth Reading: 12/7/12

A slightly lighter installment, as the whole staff is consumed with Game of the Year. Still, you're welcomed to shoot some bad dudes with ice, explore a LOST-like island, learn how Vice City was made, and plenty more.

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These words are literally (literally!) being written during our last-minute planning for Game of the Year video shoots, which is why the introduction is shorter than usual, and, hey, there’s less content.

It’s totally going to be worth it, though. At least, I think so. I have no idea how it’s going to turn out, and I’m won’t tell you what we’re up to, but if you’ve been closely following Jeff’s Twitter feed, you know that we’re actually producing proper scripts. Scripts? Proper?

Just...yeah.

You should be...excited?

My own weekend will be mostly spent on the couch (you know, highly unusual) busting through as many games on my 2012 backlog as possible. With 999’s “True Ending” in sight, I’ll finally get some time with the much hyped Virtue’s Last Reward, and Vinny convinced me to pop in Binary Domain. Maybe I’ll a few hours with FTL, but other than that, I’ve just about run out of time to play new games. Aww.

Hey, You Should Play This

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There is nothing secretive or deceptive or transcendent about Ice Break. Honestly, it’s just a fun little browser game with an inventive ice mechanic that will surprise you at least once during the game’s just-long-enough 10 levels. Also, we’re swamped with preparation for Game of the Year awards, which means I’m constantly looking for tiny distractions when I’m too scared to cut yet another great game from my personal top ten list. Stuff like Ice Break does a good job of keeping the tears at bay when an amazing game like Hotline Miami is teetering on the edge.

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You tell me you’ve built a game about a person wandering around a mysterious island, conjuring nostalgic feelings about LOST, and you’ve got my attention for, at least, five minutes. Afterward is similar to last week’s The Message, in that your primary task is reading a bunch of text, choosing which path to follow, and then looping back to the beginning and seeing how else it could have played out. Knowing that is how people interact with games like this, Afterward takes this into account in a really interesting way. Afterward comes from a Giant Bomb user, but I can’t seen to find the message where the link came from, so if you read this, make sure and send over your username!

And You Should Read This, Too

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Rockstar Games usually keeps its mouth shut, but with Grand Theft Auto V arriving next year, the company is opening up for a little bit. Edge sat down with Sam Houser about the development of GTA: Vice City, which was the last GTA game I played before jumping back into the fray again with GTA IV. I never even finished a GTA game until GTA IV, mostly because my time in a GTA game was always spent blowing shit up. It’s interesting reading Houser break down how influential Hollywood productions were on Vice City, even if the games makes that awfully apparent.

“But the thing that was more of a direct influence was Miami Vice, because it’s a little bit later. Scarface is earlier, like ’83, and it kind of looks it, but Miami Vice was ’84 to ’89, about five seasons, 110 or so episodes, and I’ve seen them all many times. Before you could get them on DVD I bought them off eBay – the crappiest quality VHS copies you’ve ever seen, and I have them all. What blew me away about that series – and Michael Mann is, I think, a visionary film maker – is that each episode was 50 minutes long, and they sort of hit on all the bases in every episode. It was very adult – I remember at the time watching it and thinking that it was very risqué. But it was an incredibly slick show, and when we were first talking about it, everyone was kind of laughing, like: “What are you on about?” And I was like, “No, no, no – it’s so slick”. Just in terms of music alone, when you look at the tracks that Miami Vice used, it’s an amazing list, and Michael Mann would create these miniature pop videos in every show which would be montages. So his use of music in the show was remarkable. A dream of mine and Dan [Houser]’s is to have a montage in a game, actually. We’re on our way; we’ll get it one day – a montage of your experiences set to music. Come on, that’s going to be amazing, right?”

If You Click It, It Will Play

I Don’t Know About This Kickstarter Thing, But These Projects Seem Pretty Cool

  • War for the Overworld wants to make sure we don't forget amazing games like Dungeon Keeper.
  • Dream was a nifty lookin' first-person adventure game on Greenlight, and now it's on Kickstarter.
  • What the hell, guys? How come Bill Nye isn't having more success? Give him your money!

Valve Just Launched Greenlight, So Here’s Some Games That Don’t Look Terrible

  • Kentucky Route Zero will be one of the most talked about games after this year's IGF Awards.
  • Against the Wall was featured in a previous Worth Reading, but now it's going for it on Greenlight.
  • Sokobond is another IGF entrant. It won't blow your mind, but it's a hell of a good puzzler.

Oh, And This Other Stuff

Patrick Klepek on Google+

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kerse

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Edited By kerse

@TheCheeto said:

Oh wow! Me and my friends made The Blair Wii U Project (I'm Rob in the video) and I never expected it to show up on here. This is a pretty surreal honor!

I really enjoyed it, great job lol.

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Szmitten

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Edited By Szmitten

@umdesch4:

I am genuinely shocked and thrilled that you somehow managed to spend an hour with it.

Funnily enough I have been thinking about writing up some kind of "behind the scenes" piece to accompany it and I may well move onto that if people are interested.

But if you wanted an abridged version right now (forgive my coyness):

-I came up with the concept late-August/early-September and worked on it gradually until mid-November when I raced to finish it before my unemployment ended. So that's 2 1/2 months on and off. On the technical side, I briefly considered making it Wiki based for about 10 seconds until I remembered I know nothing about it, so I went for Tumblr instead because of my familiarity with it. For those that don't know, Tumblr is a blog like Wordpress or Blogspot that's mainly used for sharing animated gifs of cats and bad TV shows. Again, I know nothing about HTML or coding, so I went in and tore out as much of the stuff as I was comfortable with to give it its barebones look and remove all hints of it being a blog (the text on the front page is in fact the one and only blog post with the timestamps ripped out). I then used the subpage creation tool to make the necessary pages. There are 127 pages total spread over 40 paths/endings, all of which had to be manually created, correctly named, have the appropriate text copied and pasted in, and then linked to the next two pages. It's an incredibly ghetto and long winded way to do it, but it was the only way given my (lack of) knowledge. I still consider it to be in "beta" because I don't trust myself to not have a broken link somewhere.

-While I was working on this I saw a GDC talk by the writer of Deus Ex: Human Revolution who made a quip about Microsoft Excel being the essential writer's tool. For these types of games, this is not a joke. I have a colourful Excel document that maps out every choice, every story beat, every ending; in addition to three or four Word documents to help me keep up. There is a fundmental problem with writing something like this: there are 127 pages; if it were linear, that's one long story with 127 clicks. By putting in one choice, you immediately split that in half: 63 pages each way. With every additional choice you are spreading your resources thin (I'd loved to have made it longer and have more choices, bit it's impractical, one more choice is another 127 pages). Because of this, my efforts as an author/storyteller are going sideways instead of lengthways, which means that most readers won't see the majority of the content. That is why the story does what it does, mainly out of necessity to encourage further playthroughs and a (false?) sense of continuity to get all of the content seen. One of the things I gained from all this is a stronger appreciation for games with choices, like Deus Ex: Human Revolution, like The Walking Dead, like Silent Hill: Shattered Memories, like whatever. A lot of these games receive criticism for not having significant choices, and that most of them are minor or aesthetic while the story is seemingly rigid (in Deus Ex you choose one of four buttons, specific people will always die in Walking Dead, Shattered Memories' changes are mainly visual and audible) and that is because it's really, really hard. I had a tough time simply writing up divergent scenarios, the idea of each one then having to be modeled, textured, animated, voiced, tested etc is a ludicrous undertaking, and anyone that accuses these developers of "laziness" should be thrown from a window.

That's "abridged". It might be better to PM me for anything specific.

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Winternet

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Edited By Winternet

That article about Vice City is great, thanks for pointing it out . Jesus Christ, 9 months in production? That's insane.

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deactivated-5e49e9175da37

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If you want to understand how puritanical the western world still is, consider that we rate rape as worse than torture. Everyone has these Victorian sense of outrage at sex, treating sexual assault as somehow worse than 'regular' assault. Sexual assault is assault, and torture is the absolute most brutal thing you can ever do to another human being. As someone who has been attacked by strangers four times, I can tell you that it would not somehow be more painful or dehumanizing to be assaulted in my private parts rather than my face or neck. And I'm far more afraid of blades than I am penises or vaginas.

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umdesch4

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Edited By umdesch4

@Szmitten said:

@umdesch4:

I am genuinely shocked and thrilled that you somehow managed to spend an hour with it.

[snip]

I have a colourful Excel document that maps out every choice, every story beat, every ending; in addition to three or four Word documents to help me keep up.

Well, it was one of those things where, the first time you see a page that looks like one you've read before, and you discover that there are critical differences, as a player/reader, you're forced to slow down and look at each page more carefully. Given that, and the fact that I may have actually seen most (if not all) of the 127 pages...yeah, it took roughly an hour.

I guessed that you would have an interesting way to keep track of the whole thing. Excel huh? I had actually envisioned something more like a giant flowchart-like thing in Visio.

Anyway, I assume if you do something else along similar (or even not so similar) lines, there will be mention of it on http://words-inc.tumblr.com/ , right?

Thanks for an interesting experience, and thanks for responding to my questions!

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Szmitten

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Edited By Szmitten

@umdesch4 said:

@Szmitten said:

I guessed that you would have an interesting way to keep track of the whole thing. Excel huh? I had actually envisioned something more like a giant flowchart-like thing in Visio.

Anyway, I assume if you do something else along similar (or even not so similar) lines, there will be mention of it on http://words-inc.tumblr.com/ , right?

Thanks for an interesting experience, and thanks for responding to my questions!

In many ways this was an exercise in making something ambitious with very limited resources and knowledge, hence Office 97 and Tumblr.

Yep, anything else will show up on http://words-inc.tumblr.com, some people have seemingly tried to follow http://afterward-story.tumblr.combut no updates will show up in your feed if you do that. I have an idea of what to do with another one of these, but I'd expect it to be significantly bigger and I'm going to be flushing my system and do other things first (if I have the time at all). I enjoy not being beholden to anything and just doing anything that pops into my head, and it would probably be better for me to further improve my writing skills before tackling another crazy thing like this. It does make the idea of writing a linear story a lot less daunting though.

Again, thank you for playing and really getting into it.

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Edited By FilthyBastard

Good effort for delivering us this much content so close to GOTY Patrick

...That Gamasutra Wii U article just blew my mind. Ice Break was really neat too.

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richyhahn4

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Edited By richyhahn4

There needs to be more months in the year to keep caught up with releases...i don't care how it happens...but it needs to happen...Now

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procrasturbate

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Edited By procrasturbate

Thanks Patrick! Awesome reading list for tonight.

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Edited By whitlock

Blair WiiU project made my day 

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Edited By umdesch4

@Szmitten: Awesome. This might be your first piece of fan art: Afterward Hierarchy

I made it in OpenOffice Draw using the flowcharting tools. I can now confidently say that yes I've seen all the pages in the story! :D

(For some reason I can't embed an image today, been editing this message for a while now...go figure)

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Edited By umdesch4
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Sure...now it works! Anyway, at Flickr, you can see the full sized 2048 x 683 image that allows you to read the labels for all the boxes.

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Szmitten

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Edited By Szmitten

@umdesch4 said:

@Szmitten: Awesome. This might be your first piece of fan art: Afterward Hierarchy

I made it in OpenOffice Draw using the flowcharting tools. I can now confidently say that yes I've seen all the pages in the story! :D

(For some reason I can't embed an image today, been editing this message for a while now...go figure)

Holy shit. It's so much better than any of mine. You're insane you magnificent bastard.

That's unbelievable. I am legitimately blown away.

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umdesch4

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Edited By umdesch4

@Szmitten said:

@umdesch4 said:

@Szmitten: Awesome. This might be your first piece of fan art: Afterward Hierarchy

I made it in OpenOffice Draw using the flowcharting tools. I can now confidently say that yes I've seen all the pages in the story! :D

(For some reason I can't embed an image today, been editing this message for a while now...go figure)

Holy shit. It's so much better than any of mine. You're insane you magnificent bastard.

That's unbelievable. I am legitimately blown away.

Hahaha... *blushes*. Well, it really wasn't as much work as it looks like. It probably took me about an hour or so to do, so a little bit of obsessiveness, I guess. In case you care, here's the actual OpenOffice Draw document. It's really a nice quick-and-dirty tool for quickly charting stuff.

Cheers!

PS. Of course, it's a lot easier to reverse engineer something that's already been created, so I'm genuinely not trying to take away from all the hard work you put into this. I can't even imagine the endless hours it must have taken to create this monster in the first place. I really do consider myself a fan. ;)

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Edited By kheiland19

Yeah so much for Farcry 3!

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Edited By Pezen

Just finished a couple of rounds of @Szmitten's adventure. It's really quite well written and interesting. However, I would argue one of the paths almost feels like it's imitating the story of Dear Esther step-by-step. But the overall experience was fun and engaging and it was interesting seeing the same locations used for entirely different set of events and ideas.

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Edited By Szmitten

You've actually done me a favour because by doing that you've essentially beta tested it and proved that all the links are working, so thanks!

Thanks. I actually haven't played/watched Dear Esther so I promise that whichever path you're talking about, it wasn't deliberate.

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Edited By RDEfromyoutube

Just as im replaying Vice city because of its aniversary coming up I come across this "the making of" Sweet

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Edited By Pezen

@Szmitten: You should give it a try, while lacking in real interactivity it does possess a nice rich atmosphere and an interesting mystery much like your own creation. Also, it's not particularly long either.

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Edited By BigMike

For the whole chalet/cottage thing...

If you live west of the continental divide, its a chalet. Anything east is a cottage. I want more gaming products aimed at supporting Canada's outdoor lifestyle.

Next up, Wii mote accessories shaped like snowshoes.

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Stache

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Edited By Stache

Patrick, please proofread your posts. I'm won't do it for you.

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Edited By Jeldh

wow! That list with women involved with videogames is really short. C'MON WOMEN, get your shit together and contribute!

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Edited By jorisvh

Portal on a calculator, would have loved that for my math classes!

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ewok00p

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Edited By ewok00p

There is rape in Far Cry 3?

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Edited By DassoBrother

That Blair Witch spoof was appropriately spooky.

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jdh5153

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Edited By jdh5153

That making of GTA Vice City seems cool, will definitely try to find it.

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Edited By cotain

Very nice. Thanks!

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Edited By petbevc

Hm.. look interesting..