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XCOM: Enemy Unknown: On Making Old Things New Again, Action Figures, and Perma-Death

Firaxis producer Garth DeAngelis and art director Greg Foertsch sit down to chat about the company's "re-imagining" of the classic strategy game.

If you want a prime example of how fickle (and sometimes needlessly dismissive) the video gaming audience can often be, look no further than 2K's upcoming multiheaded XCOM reboot attack. For a long while, we've known about 2K Marin's XCOM game, a shooter that blends the universe and some of the more strategic elements of the classic PC game. We've known about this far longer than we've known about Firaxis' more traditionally strategy-focused XCOM: Enemy Unknown. Because of this, we spent a long time watching as fans of the original XCOM games groused and grumbled about the fact that 2K Marin's XCOM wasn't really XCOM enough for their tastes. They dared to do something different with a beloved franchise, and that wasn't cool--at least, of course, until 2K finally got around to announcing Enemy Unknown. Now, suddenly, there was a "real" XCOM game, so the fact that a purportedly less real XCOM game existed wasn't as big of a deal.

The XCOM you knew (and feared) is pretty much front and center in Enemy Unknown.
The XCOM you knew (and feared) is pretty much front and center in Enemy Unknown.

To correct a common misconception, it's worth noting that both of these XCOM reboots/re-imaginings have been in development for nearly the same amount of time. Firaxis has been hard at work on Enemy Unknown for more than three years, and the two teams, while not collaborating directly, have often communicated back and forth to give each other a sense of what the other is doing. Basically, if you think that 2K suddenly brought out Enemy Unknown as a response to some of the more rancorous criticism coming from Internet commenters, then you're officially not giving Firaxis nearly enough credit. A proper XCOM remake is not something you can just put together in 18 months. Otherwise, why wouldn't some other studio have done it already?

According to Enemy Unknown's lead designer Jake Solomon, the idea of working on an XCOM remake/reboot/re-imaginging/whatever you want to call it has been in his blood for years. He's a superfan of the original games, as are some of the other key leads on the project I spoke to. Everybody at Firaxis wanted to make this game. To put it in the words of Firaxis art director Greg Foertsch, "I was ready. I was so ready."

What's Old Is New Again

What's really fascinating about Enemy Unknown is how closely it hews to the design and pace of the original XCOM--a game made 18 years ago, by the way. And yet, looking at it up close, I found myself unable to really think up other recent examples of games like XCOM that exist on modern hardware. There are strategy games, some that use both real-time and turn-based mechanics, but none quite like what MicroProse and Mythos Games developed all those years prior.

In that regard, seeing a game like XCOM: Enemy Unknown played is a familiar experience that suddenly feels new, and fresh. As Foertsch described it, "We think the market's right for something like this. The consoles are older than the last generation had gotten, so the console market is maturing, and not only that, but the gamers are maturing. I think you'll find a lot of people that want something that's familiar, but twisted. And that's a new experience."

But exactly how twisted, and how familiar, is this experience?

XCOM: Upgraded

Seeing XCOM: Enemy Unknown, I wasn't able to put my hands on a controller (we probably won't get any hands-on time for a few months yet), but in watching lead producer Garth DeAngelis play for a room full of writers with varying degrees of familiarity with the franchise, and hearing Solomon describe the concepts and motivations behind each design decision, it wasn't too difficult to imagine how all this stuff works. After all, it really does look a lot like XCOM.

This new Berzerker unit is one of several new enemies in Enemy Unknown. Don't worry though, there are plenty of old favorites.
This new Berzerker unit is one of several new enemies in Enemy Unknown. Don't worry though, there are plenty of old favorites.

The squad-based, turn-based combat system of old has obviously been transported to a 3D realm in Enemy Unknown, but that extra dimension hasn't drastically altered the idea of what XCOM is. Fundamentally, you're still positioning your soldiers in key areas to best take out hordes of alien monsters. The plot was barely described, but suffice it to say, there are aliens, we don't know what their deal is, but we do know that they're fond of abducting humans, and we're not especially cool with that. Hence all the volleys of gunfire and explosions.

The game maintains an isometric viewpoint, but adds a number of layers to the previous combat design. For starters, there are now cover points, which players can position their soldiers in to give them the best, safest vantage point to kill whatever alien scum happen to be hanging around. The battlefields will be hand-designed, but will still come up in random order, save for a few specific missions that are story-specific. The idea behind this, of course, is to ensure that the experience is different on subsequent playthroughs. So while the geometry and architecture are hand-built, the order in which you'll experience these levels is randomized, and odds are you won't see the same exact levels on subsequent playthroughs.

Combat maintains the turn-based design of old, but eliminates time units. Instead, on their turn, players can maneuver soldiers into a nearby zone and have them perform one of their attack abilities, or they can move them further away and skip out on combat for a turn. It's a simplified version of the risk/reward system of old, which some old school players may gripe about, but nonetheless looks perfectly sensible in practice.

For those who like their old things to remain unchanged, you'll be pleased to know that the fog of war remains just as prevalent in Enemy Unknown, and the concept of perma-death still exists.

Building Your Ant Farm

Of course, permanent death doesn't mean you'll just run out of soldiers at some point and the game is over--at least, not unless you're literally just terrible at managing your resources. Soldiers, like all other resources in the game, are a commodity that must be purchased. Once you do have a squad together, you can name them whatever you want, outfit them how you like, and through an RPG-lite system new to Enemy Unknown, you'll be able to upgrade and up-level them as the game goes along. Instead of crafting gigantic back stories for every procedurally generated grunt, this is how you're meant to grow attached to your squad. When you're highly leveled sniper suddenly ends up dead, that's going to really suck, because (at least theoretically) you've spent time building that character into something both useful and personal.

Perma-death is typically viewed nowadays as a rather harsh punishment in games, but in the context of XCOM, it was never a question of if it would make it into Enemy Unknown, but rather a question of how.

The
The "ant farm" is where you'll do all your research, engineering, and soldier training. It kinda reminds me of one of those old, gigantic G.I. Joe playsets.

"It's different," said Foertsch. "It makes it harder. It's a pillar of XCOM. There was never a question about whether we should take it out. It was always a part of the design."

Should squad members die (it seems likely that at least a few will, after all), you can purchase new ones, alongside other various things in the game's hub world, which the Firaxis guys affectionately referred to as the "ant farm." This is also where you'll do things like engineer new weapons, and research alien technologies. Again, it's all about resource management, as you'll have to be careful not to blow too much scratch on one thing or another. It's all about balance, and tuning your resources to your play style.

The other thing about the ant farm is that it just looks cool. I remarked to DeAngelis and Foertsch that it kind of reminded me of one of those old action figure playsets, like Castle Greyskull or the Real Ghostbusters' firehouse. According to those guys, that's not an altogether surprising comparison.

A Squad of Digital Action Figures

When I asked Foertsch what some of the inspirations for Enemy Unknown's art style were (apart from the obvious XCOM-related trappings), he immediately compared the character designs to classic action figure designs. In his words:

"When we did this pre-vis [an early video Firaxis showed to 2K before the project was greenlit], we basically used most of the company as a focus group, so they didn't know what I was working on. No one knew. So we showed them the pre-vis, like I had these meetings with the whole company for two days. Like people could just come in for 15 minutes, sit down, and just let me have it. Rip me apart. So they came in, and one of the guys...because I think there was a little bit of confusion with people, he was like, 'So, wait, you're making soldiers like Call of Duty?' And I was like, "No..." And his response was, 'Well, you know, they sort of look like action figures.' And that was it. 'You're right. You're absolutely right.' And while I'd been working on this for several months, I had not actually articulated that. And at that moment, I was like, 'That's what they are.' That was that moment that set us down this path."

It went a step further when Firaxis actually hired a few new employees with a deep-seated love of miniatures. The idea of your characters effectively becoming your toys that you play with might sound childish to some, but in truth, any video game character is really just a toy that you play with--some just have stronger narratives than others. In this case, the idea is to give you these fully customizable toys that can create varying types of explosive alien death. Kind of hard to find much fault with that.

Making XCOM Console-Viable

One serious question I see brought up again and again by fans is how, exactly, XCOM can be easily transported to consoles. The answer? It can't be. Not easily, at least. One thing that's helped is that development between the console and PC versions of the game has occurred in parallel.

The turn-based strategy gameplay certainly gives off the vibe of old school XCOM--just with more dimensions, and more detailed soldiers.
The turn-based strategy gameplay certainly gives off the vibe of old school XCOM--just with more dimensions, and more detailed soldiers.

"I think it would have been a lot harder if we didn't treat them as separate things," said Foertsch. "Like, okay, here's the Xbox game, now port it to the PC? That would have been a problem. But that we've always treated them as parallel paths, especially from an interface standpoint, and that has actually made it a lot easier."

"It's been a challenge, but for me, especially from a production point of view," remarked DeAngelis. "I like putting constraints on things so we can get stuff done. To go to the design team and be like, 'Here's your controller. Tell me what we need from XCOM to map onto this controller.' So they really had to think about what was most important, and they really made it happen in an elegant way. I think we actually did some playtests, even just with some casual console players, without a tutorial, just handed them a controller and with just general gamer IQ, they were able to move around really quick and get into [combat.]"

The Great Unknown

There are still questions to be answered regarding XCOM: Enemy Unknown. While Firaxis claims that many of the battles will take place in multi-leveled scenery, the only level we've really seen thus far is the gas station section pictured above, which only has ground and rooftop levels. Similarly, we've seen little of what the research and engineering sections of the game will produce for the player. It's safe to assume that it will be a lot of special weaponry and gadgetry, but how all of it plays into the flow of combat remains to be seen.

Environments are, of course, destructible. Quite destructible, actually.
Environments are, of course, destructible. Quite destructible, actually.

And then there is the subject of personality, or perhaps a slight lack thereof. The units look pretty great, in that over-exaggerated action figure-y way, but the vocals assigned to each character are of that bargain basement action hero variety that all-too-often permeates any game with guns and things to be shot. I heard at least a few kill-celebrating one-liners cheesy enough to make even the Gears of War team blush. With any luck, that's just temporary audio. Please, let that be temporary audio.

Those questions aside however, I feel safe in saying that Firaxis' vision of XCOM doesn't fall too far from the vision of XCOM that every superfan has had dancing in their heads at varying points over the course of the last 18 years. In a strange way, I'm perhaps the poster-child for the kind of player Firaxis is reaching out to most with this game. I enjoy XCOM, and am familiar with it, but also haven't touched the first game in a bit more than a decade. I am someone who gets XCOM, but is far enough out of touch with it that I might as well be a new player, coming to the series for the first time. As someone both familiar with the series, and rediscovering it anew, Enemy Unknown is a game I very much want to play. Supposedly I, and everyone else, will get to do just that later this year.

In the meantime, feel free to check out this developer-narrated video look at XCOM: Enemy Unknown, and see for yourself how Firaxis has blended old and new into something that, certainly in this day and age, looks quite unique.

Alex Navarro on Google+

86 Comments

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MordeaniisChaos

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Edited By MordeaniisChaos

Go play the fucking original and enjoy the new game when it comes out and ignore the shooter. Also shut the fuck up in the meantime. Because you have NO reason to bitch so fucking much. Your getting the ficking game you want you entitled little brat. Jesus. I never said the shooter was gunna be bad but you haven't played it and can't say it's shitty when your against the core idea of a shooter or mass effect clone.

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Aegeri

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Edited By Aegeri

You have some major anger issues and your entire post reads like you have no maturity level whatsoever. If you can't have a reasonable discussion on video games on the internet where your opponent isn't even remotely insulting you in any manner, you need to stop posting.

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kwyee

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Edited By kwyee

Forget X-COM. Bases and action figure soldiers?! This is the GI JOE game I've wanted for all these years!

Add in destructible terrain, RPG levelling, strategic layer, story... Q3 is how many months away again? My excitement needs to be curbed lest this doesn't pan out as much as my heart wants it to...

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russcat

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Edited By russcat

I liked everything I've read here and seen in the sizzle video. Very excited to see the progress on this game.

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Aegeri

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Edited By Aegeri

I wish I could find it, but there is a screenshot showing the soldier customization menu. You can change lots about them compared to the original - which was just the name. I think you can change gender, but you can definitely alter their hair, color, many facets of their appearance and their nationality (soldiers have a flag on their uniform indicating their country of origin).

I am going to spend so long doing that only to get them all melted by plasma. Firaxis are truly evil.

Edit: Presumably if you had what the various GI Joes looked like, you could copy them (roughly) and name your soldiers after them.

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dvorak

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Edited By dvorak

I swear this community has mere days until it implodes. It was once the best, and now it's pretty much just GameFAQs Lite.

An ignore list would be amazing.

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xpgamer7

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Edited By xpgamer7

Alright so I love XCOM but I have a few questions. First I'm worried about the levels.Why make 3D levels and then put them in random order rather than making 3D objects, setting them to be in random positions in relation to each other in the world and adding light random tilt?

Also I'm one of the big supporters of the shooter XCOM. It might be that my strategy sucks in general but I'd really like to see new shooter footage as I'm worried about it. I know it'll be random and have upgrades but I want to know if it'll have the base like structure that Enemy Unknown does.

Really I just want to know more about them. Despite my dislike of certain choices I really can't wait, and it looks great. I'm just hoping it'll stand up not to expectation but to quality in itself.

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chrissedoff

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Edited By chrissedoff

I was a fan of the 90s X-COM games and I thought the 2K Marin game looked really cool. Enemy Unknown looks good too. I am happy.

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ArbitraryWater

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@dvorak said:

I swear this community has mere days until it implodes. It was once the best, and now it's pretty much just GameFAQs Lite.

An ignore list would be amazing.

Remember the "Civil War" and how we thought the community was going to hell and then everyone calmed the fuck down and moved on with their petty conflicts? That's what I'd like to pretend will happen here.

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buft

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Edited By buft

The trailer looked incredible, never was a big fan of the Xcom series in its day but i was way into RPGs back then and strategy games didn't pique my interest, times have changed and having played through Ghost Recon on the 3DS i could go for more of that style of game.

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feargalr

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Edited By feargalr

I freakin loved the old xcom games...I hope these are good

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maxB

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Edited By maxB

Wow this looks awesome more excited for then I am for the FPS

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Ravenlight

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Edited By Ravenlight

As someone who doesn't have any experience with the original XCOM, this game looks awesome.

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JazGalaxy

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@MordeaniisChaos said:

@Foggen

I don't really think the ruminations on fan fickleness at the beginning were germane or warranted. Fans of X-Com (which I am not) are fans because they're into tactical strategy games, not because the notion of fighting off an alien invasion is particularly novel. So when the FPS was presented as the X-Com game everyone's wanted all these years it's very understandable that they'd be pissed. For people to stop being pissed when they learned that this game exists isn't fickleness, it's changing opinion based on the new information that the X-Com tactical strategy franchise is not being abandoned. They feel like they were the victims of a bait-and-switch, only to have the bait returned in exactly the way it was offered.



It is but it isn't. I understand their position, but it's only fair to be sad not to get a real XCOM classic experience, not to shit talk what might be a great game for what it is. I feel the way they do about Mass Effect 2. I get it, really. But I think people need to stop being so negative because they don't get what they want. I think ME2 is awesome in a vacuum but I was super disappointed by it because I wanted a sequel that kept to the original formula with additive philosophy not simplification.

It's a big deal in gaming when a franchise moves away from what you like about it. In many regards, it means you will never see those qualities that you loved about the game ever again.

When FZero first debuted on the SNES, who thought the awesome techno-jazz tracks would be replaced wtih death metal guitar riffs of all things. Who thought Zelda would turn from an open world adventure into a series of fetch quests and dungeon puzzles?

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MrMisanthrope

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Edited By MrMisanthrope

I don't think that's being fickle at all.

Imagine someone informs you they're going to make you your favorite meal. Something exquisite that you for some reason haven't had in years. Then they come running up to you with a plate full of shit with the name of the meal you wanted printed on a small sign inserted into the shit and suggest you "Chow down!" And you're like "What's this? This isn't what I wanted! This is a plate of shit!"

Then they're like "Oh, nah, I was just kidding, here's the actual meal." At that point you stop caring about the plate of shit. It no longer replaces your favorite meal, it's in addition to it.

For the record though, describing the FPS remake lovingly as "dared to do something new" is like describing a murder victim as "being given a chance to rest." The FPS guts the franchise utterly, it has virtually no similarities to it's namesake, and it stinks of the same "Politics first, game... who cares about the game?" attitude I'd expect from Bioware. If the first trailer showcasing how it was an FPS with virtually none of the original game's elements, and the fact that they were touting the only thing kept from XCom being the name of the fuel didn't seal my opinion of it, then the first gameplay video they released showcasing as a selling point the fact that the invasion forces the US government to work with a "gay Communist scientist" whom you're on a rescue mission to save certainly did.

How utterly horrible that game sounds doesn't make Enemy Unknown terrible by association though. Even in spite of your attempt to make a tenuous connection between the two by proclaiming "They even had conversations with each other sometimes!"

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Boiglenoight

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Edited By Boiglenoight

I'm on the same page as others, where now that a true successor to X-Com: UFO Defense is coming (and looks great), my interest is piqued to see how XCOM is going to pan out. I kind of want it to succeed and see the two games complement each other well.

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dvorak

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@ArbitraryWater said:

@dvorak said:

I swear this community has mere days until it implodes. It was once the best, and now it's pretty much just GameFAQs Lite.

An ignore list would be amazing.

Remember the "Civil War" and how we thought the community was going to hell and then everyone calmed the fuck down and moved on with their petty conflicts? That's what I'd like to pretend will happen here.

Exactly. Pretend being the imperative word there though.

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r3dt1d3

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Edited By r3dt1d3

@Alex: It wasn't so much bait-and-switch as "Look we're making a shooter because it's popular. Strategy games don't sell and PC gaming is dead." That was the messaging from people working on the shooter. It wasn't the fact that they were making the shooter, it was that they were deliberately putting down anyone who wanted something more.

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Subach

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Edited By Subach

That bit about the cheesy one-liners got me thinking about the UFO Defense's use of sound during the battles.

It was quite sparse. You had the background "music", which resembled discordant alien noises more than anything, some gunfire and explosions, and the screams of casualties, human and alien alike. A rather grim soundtrack, and it definitely plays a role in making the turn-based battles such suspenseful affairs. I guess this is one area where the limitation of the technology UFO Defense was built for may have benefited it, certainly couldn't go crazy with the sound effects.

Not to say that Firaxis is wrong giving the soldiers more voice samples than just their death screams, that would probably be weird in a modern game. I just hope the one-liners don't detract from the atmosphere.

Also, I do hope that there's still a possibility of your squad being slain to the last man just walking off the dropship ramp, that early lesson on the tactical use of smoke grenades is kind of an iconic X-Com scenario.

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Edited By kosayn

Honestly, what die hard XCom fans have wanted is not something slavishly similar to the original game, as so much of the gaming press seems to think. What they want is for the industry to build more than one turn based strategy game every two years, because maybe some good games will come of it.

It was sad to see Jagged Alliance go real time, but they did, presumably because there's such a huge fear among developers that they can't build an audience for anything Turn Based. It's nearly as dead as Flight Sims are.

Luckily, there's Firaxis. They can't make an Alpha Centauri sequel because assholes are sitting on the rights to that game, but at least they've kept Civ evolving, and now Xcom.

XCom fans love the original, and some love TFTD. They don't need more of that - they already have that. Apart from minor interface gripes, it's like original Lumines - the formula was already executed perfectly. But this game is the game they need - something with innovations, but still the same KIND of gameplay. We want a variety of different genres from the industry, including shooters. A healthy industry.

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kelbear

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Edited By kelbear

This looks fantastic.

That antfarm looks great, but I really hope that they can keep base invasions in the game even with the antfarm layout. It's a very different atmosphere when you're the one under attack, your guys are spread out and under/unequipped, and all collateral damage comes out of your pocket. Really raises the stakes. My favorite battle was when a battleship raided my base while my strike team was away, and all I had were the naked green rooks that I staffed my bases with so that my strike team could keep getting their promotions. Lots of unarmored rooks scrambling around trying to fight off the aliens with whatever conventional firearms were left on site.

I really like what they did with that glamcam. I'm sure they'll have options to adjust how heavily it gets used for players who get tired of it. Kind of looks like how I imagined X-Com battles in my head.

I'm ok with the addition of cover. I think a lot of people used cover in X-Com anyway since they could block sightlines even if it didn't reduce chance-to-hit.

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bobber205

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Edited By bobber205

Oh god the low res textures :(

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Tordah

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Edited By Tordah

Having never played the original game I have no idea what to expect from this. However, the concept of perma-death has never appealed to me. How is having your level 14 soldier die half-way through the game and having to replace him with a level 1 sniper in any way fun? I can only imagine the game getting progressively harder too so getting set back to a level 1 soldier in later levels would really suck. I don't even understand how that would work unless the whole leveling system is just a superficial and arbitrary thing that has no meaningful impact on the gameplay.

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The_Boots

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Edited By The_Boots

@Kosayn: +GODDAMN1!!

I hate being dismissed as a Luddite because I like *many* types of games. I didn't really want an FPS Fallout -- the game was fine (great, even), but I miss good-old isometric Fallout, too! It seems like Alex's "something different with a beloved franchise" isn't different at all. An FPS reboot of a turn-based game? My, how original.

I don't mind that these FPS re-imaginings exist, what I mind is that they exist in lieu of what used to be a whole spectrum of games(although that may be rose-colored glasses). That's what makes this X-COM situation such a dream: one of the few AAA turn-based strategy game maker gets to handle one version, which means we can feel free to take a more positive view of the other version.

The FPS hasn't evicted tradition, it's just a funky new neighbor on the X-COM block!

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Edited By restonwebdev

This looks fantastic. X-COM remains my favorite PC game of all time and I still play it from time to time.

I love the idea of the "ant hill" view into your X-COM bases. What would be fascinating and perhaps comical would be to see your scientists and soldiers rummaging about, dissecting dead aliens and taunting captured ones. Watching engineers building tanks and weapons and hauling them off to storage would just be enjoyable to watch, even if it did not add significantly to the game.

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Xeirus

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Edited By Xeirus

@restonwebdev said:

This looks fantastic. X-COM remains my favorite PC game of all time and I still play it from time to time.

I love the idea of the "ant hill" view into your X-COM bases. What would be fascinating and perhaps comical would be to see your scientists and soldiers rummaging about, dissecting dead aliens and taunting captured ones. Watching engineers building tanks and weapons and hauling them off to storage would just be enjoyable to watch, even if it did not add significantly to the game.

I've actually never played or even heard of X-com until these games got announced :/ but they looks amazing, I was shocked that just a (low quality) screen shot got me interested at first glance.

I also agree, the "ant hill" thing is cool as shit. Consider me -very- interested.

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restonwebdev

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Edited By restonwebdev

@Xeirus: If you're interested in trying out the original, you can find X-COM: UFO Defense (U.S. name, "Enemy Unknown" was the U.K. title) on Steam for just a couple of bucks. Yes, the graphics will be a bit horrid, but it's still a blast to play (and hard!).

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MichaelBach

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Edited By MichaelBach

Game looks great, looking forward to this one!

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myslead

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Edited By myslead

Fireaxis should have done the reboot of Jagged Alliance :(

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probablytuna

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Edited By probablytuna

Interesting...

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bulldog300

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Edited By bulldog300

Cant wait to play both. I think people were a bit taken back by the announcement of the 50's xcom (lets call it biocom, because both games are technically retro) because they have had to become wary of video game remakes and re-imaginings. IN a franchise where remakes are almost guaranteed to fail, sequels are the only option. The problems is there's been plenty of sequels that are basically just remakes (serious sam BFE, wolfenstein, MW and TW). Nostalgia is good, and I'm glad the developers know that those games mattered and we thank them for making classics, but gamers are not a naive market.

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GozerTC

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Edited By GozerTC

@restonwebdev said:

This looks fantastic. X-COM remains my favorite PC game of all time and I still play it from time to time.

I love the idea of the "ant hill" view into your X-COM bases. What would be fascinating and perhaps comical would be to see your scientists and soldiers rummaging about, dissecting dead aliens and taunting captured ones. Watching engineers building tanks and weapons and hauling them off to storage would just be enjoyable to watch, even if it did not add significantly to the game.

This right here. I was meh on the 50's one (I was withholding judgement) but THIS game is a day one buy for me. Now to make my gaming dreams complete they can re-do Master of Orion. :) (MOO3 sucked so bad. :( )

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JackG100

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Edited By JackG100

I hope this game sells better than the other one.

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BitterAlmond

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Edited By BitterAlmond

The reason why geeks were up in arms about the shooter XCOM was because they have been asking for another traditional XCOM for over a decade. You can't resurrect a name like that and make a spin-off instead of a true sequel without insulting the fans.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

I think Steam already has some X-COM clones out there that 
can be played now.  No need to wait on a remake, I think, unless 
the Steam-variations are buggy.

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SparroHawc

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Edited By SparroHawc

@GozerTC: I know this comment is ridiculously late to the party, but have you played Galactic Civilizations II? It's like MoO2 and Civ4 had a baby and it is awesome.