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Zynga Just Bought the Developer of Draw Something

"Draw Something With Friends" update incoming?

Because this news day refuses to stop crashing wave after wave of craziness upon our heads, we now learn that OMGPOP, the developer of the newly, wildly popular iOS game Draw Something, has just been acquired by professional mobile game developer acquirers Zynga.

In case you were wondering, THIS is why Draw Something is great.
In case you were wondering, THIS is why Draw Something is great.

Rumors had been swirling a bit over the last few weeks, since the game's popularity exploded. Zynga reportedly has a 3pm announcement call scheduled to acknowledge the deal, but All Things D has the early scoop that the Zynga/OMGPOP deal is done, and for around $180 million, with an additional $30 million in employee retention payments.

Draw Something has become a bona fide iOS phenomenon in the last several weeks, so it's no surprise that Zynga would be in a hurry to try and get in on the game's success since, well, that's just kind of what Zynga does.

Hilariously, the sudden popularity of Draw Something seems to even baffle those involved with the title. One of OMGPOP's original financial backers is quoted in the All Things D story saying, "No one had any idea that this would take off, and no one knows why it did." That "why is anything anything?" mentality adds a degree of logic to this sale--after all, if you have no idea why the thing you just put money into is selling so well, why would you object to making a whole bunch more money off of it right now?

Supposedly the OMGPOP team, which is quoted as having around 40 employees based out of New York City, will be sticking around following the deal. As to whether they'll be asked to give Draw Something the "...with Friends" treatment, we do not know. But I wouldn't be shocked if at some point in the near future, those annoying Zynga cartoon people suddenly started showing up in my games to see if I want to buy some new drawing tools. Disappointed, certainly, but not shocked.

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alex

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Edited By alex

Because this news day refuses to stop crashing wave after wave of craziness upon our heads, we now learn that OMGPOP, the developer of the newly, wildly popular iOS game Draw Something, has just been acquired by professional mobile game developer acquirers Zynga.

In case you were wondering, THIS is why Draw Something is great.
In case you were wondering, THIS is why Draw Something is great.

Rumors had been swirling a bit over the last few weeks, since the game's popularity exploded. Zynga reportedly has a 3pm announcement call scheduled to acknowledge the deal, but All Things D has the early scoop that the Zynga/OMGPOP deal is done, and for around $180 million, with an additional $30 million in employee retention payments.

Draw Something has become a bona fide iOS phenomenon in the last several weeks, so it's no surprise that Zynga would be in a hurry to try and get in on the game's success since, well, that's just kind of what Zynga does.

Hilariously, the sudden popularity of Draw Something seems to even baffle those involved with the title. One of OMGPOP's original financial backers is quoted in the All Things D story saying, "No one had any idea that this would take off, and no one knows why it did." That "why is anything anything?" mentality adds a degree of logic to this sale--after all, if you have no idea why the thing you just put money into is selling so well, why would you object to making a whole bunch more money off of it right now?

Supposedly the OMGPOP team, which is quoted as having around 40 employees based out of New York City, will be sticking around following the deal. As to whether they'll be asked to give Draw Something the "...with Friends" treatment, we do not know. But I wouldn't be shocked if at some point in the near future, those annoying Zynga cartoon people suddenly started showing up in my games to see if I want to buy some new drawing tools. Disappointed, certainly, but not shocked.

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the_dudefather

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Edited By the_dudefather

ZYNNNNGGAGGAAAA!!!!

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lordthinktank

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Edited By lordthinktank

Love Draw Something, not sure if I like Zynga. :|

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Animasta

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Edited By Animasta

that sounds like an iOS game alright

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Branthog

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Edited By Branthog

Today's big money isn't in making awesome quality products with depth, complexity, heart, and focus on serving the player. It's in making a bunch of soulless crap and hoping that eventually one of your ideas will stick and everyone will buy it (or someone like Google or Zynga or Facebook will buy you). We live in a world where starting a successful company and running it for decades isn't the goal. Making something, hitting it big quickly, then selling it to a bigger fish so you can go back to making another thing all over again to sell to another bigger fish is where we are, now. This is the "make a website, get some traffic, sell it on a "start your own business/website" site and earn a few grand from the sale method -- only bigger.

So, make something mom's would enjoy. And grandparents. That's your real money. Don't even be clever about it. Just repackage shit that the rest of the world has been playing for thirty or forty years -- they wont' know any better.

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deactivated-5f80be8681c07

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See success, buy it.

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HadesTimes

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Edited By HadesTimes

Zynga doesn't need to be creative when they can buy developers that are.

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chaihazuki

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I will never support Zynga.

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Winternet

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Edited By Winternet

Make that money!!!

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I was going to try DrawSomething, but it wouldn't let me without my Facebook info. So I said "fuck you very kindly" and played Harbour Master instead.

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winsord

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Edited By winsord

Don't know that I want to visit OMGPOP anymore following this. If things remain the way they are, then whatever, but this seems like it'll go south fast.

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Goldanas

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@HadesTimes said:

Zynga doesn't need to be creative when they can buy developers that are.

@zombie007 said:

See success, buy it.

The same could be said of Valve.

Or any business venture for that matter. Hell, it's what happened with GiantBomb.

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CrimsonNoir

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Edited By CrimsonNoir

Good for OMGPOP, getting paid for making something quality.

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@TheHT said:

I was going to try DrawSomething, but it wouldn't let me without my Facebook info. So I said "fuck you very kindly" and played Harbour Master instead.

Been playing for awhile, never needed to use my Facebook login....

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deactivated-5f80be8681c07

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@Goldanas: I know. It's a valid business strategy.

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MrMazz

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Edited By MrMazz

I'd take the money and run.

I love how Zynga is reviled in the hardcore space but man moms sure love that stuff.

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churrific

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That was really fast.

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admanb

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Edited By admanb

Cool/sad for the developer. Cool because they are now, hopefully, rich as shit. Sad because everything I've heard suggests Zynga is an awful place to work. Hopefully they got enough money that when they get sick of Zynga and quit they'll be able to start something cool.

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fobwashed

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Woo, I'm on the title card here now =P

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Pop

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Edited By Pop

aww man, I've been on omgpop.com for a while and kind of know one of the guys working there, he streams on twitch and is really popular hope he doesn't get fired. Also Zynga is evil!!

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TheHT

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@Deinos said:

@TheHT said:

I was going to try DrawSomething, but it wouldn't let me without my Facebook info. So I said "fuck you very kindly" and played Harbour Master instead.

Been playing for awhile, never needed to use my Facebook login....

I'll try it again then. Maybe I'm thinking of something else.

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ezdude

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I like that Zynga's profession is to, solely, acquire mobile developers. I honestly did not think Draw Something was as much of a phenomenon until Zynga acquired them. That's how you always know if a startup company hit a homerun, if Zynga tries to acquire them or not. Zynga is becoming a barometer of mobile industry success.

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@TheHT said:

I was going to try DrawSomething, but it wouldn't let me without my Facebook info. So I said "fuck you very kindly" and played Harbour Master instead.

There is an option to use an email address to create an account and log in instead of Facebook (also lets you create a username in this process that you can hand out to friends).

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surprised Zynga didn't just rip the idea off like they do from every other indie dev.

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@Goldanas said:

@HadesTimes said:

Zynga doesn't need to be creative when they can buy developers that are.

@zombie007 said:

See success, buy it.

The same could be said of Valve.

Or any business venture for that matter. Hell, it's what happened with GiantBomb.

Compare Narbacular Drop and Portal.
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Skald

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Edited By Skald

I suggest, "Draw Something with FriendsVille" or vice versa.

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theanticitizen

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Well...so much for that game. Look what they did to Drop7

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Could someone enlighten me on how draw something works? As an artist I can't imagine how you'd draw something like that on such a tiny... Oh hang, I guess people are using IPads for that stuff, eh? I was sitting here trying to fathom how I'd draw something like that with my fingers on my IPhone screen. That explains a ton.

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Atom

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"Sketch Anything!" should be out anyday, now

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Phatmac

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Surprised Zynga didn't just copy it and call it something else. Like Draw Anything or Sketch Something.

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Sure wish I had $180 million dollars.

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FUCK OMG POP STRAIGHT FROM THE UNDERGROUND

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@Branthog said:

Today's big money isn't in making awesome quality products with depth, complexity, heart, and focus on serving the player. It's in making a bunch of soulless crap and hoping that eventually one of your ideas will stick and everyone will buy it (or someone like Google or Zynga or Facebook will buy you). We live in a world where starting a successful company and running it for decades isn't the goal. Making something, hitting it big quickly, then selling it to a bigger fish so you can go back to making another thing all over again to sell to another bigger fish is where we are, now. This is the "make a website, get some traffic, sell it on a "start your own business/website" site and earn a few grand from the sale method -- only bigger.

So, make something mom's would enjoy. And grandparents. That's your real money. Don't even be clever about it. Just repackage shit that the rest of the world has been playing for thirty or forty years -- they wont' know any better.

Considering the backlash heaped upon Bioware for Mass Effect 3, I'd say why bother doing anything else?

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Branthog

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Edited By Branthog

@Jaxboy said:

@Branthog said:

Today's big money isn't in making awesome quality products with depth, complexity, heart, and focus on serving the player. It's in making a bunch of soulless crap and hoping that eventually one of your ideas will stick and everyone will buy it (or someone like Google or Zynga or Facebook will buy you). We live in a world where starting a successful company and running it for decades isn't the goal. Making something, hitting it big quickly, then selling it to a bigger fish so you can go back to making another thing all over again to sell to another bigger fish is where we are, now. This is the "make a website, get some traffic, sell it on a "start your own business/website" site and earn a few grand from the sale method -- only bigger.

So, make something mom's would enjoy. And grandparents. That's your real money. Don't even be clever about it. Just repackage shit that the rest of the world has been playing for thirty or forty years -- they wont' know any better.

Considering the backlash heaped upon Bioware for Mass Effect 3, I'd say why bother doing anything else?

Pretty much. Why deal with the hassle when you have a vastly larger audience with less experience that doesn't know better and therefor is easily entertained and, easily impressed, and not easily moved to complain right over there?

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234r2we232

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Edited By 234r2we232

If people hate the iOS and Facebooks just because of Zynga, well, okay, but there are plenty of iOS games that they didn't make and they're incredibly good for the price. Just throwing that out there.

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@UnrealDP said:

Could someone enlighten me on how draw something works? As an artist I can't imagine how you'd draw something like that on such a tiny... Oh hang, I guess people are using IPads for that stuff, eh? I was sitting here trying to fathom how I'd draw something like that with my fingers on my IPhone screen. That explains a ton.

They just use whatever. iPhone, iPad, Note. And there's not really any "game" to it. You get a word, you draw a picture of it, and the other person tries to guess what it is. There is no time limit and it's pretty easy to guess, because they only give you like eight or ten letters to choose from (so a HUGE hint right off the bat).

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This bubble will burst at some point...

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@CrimsonNoir said:

Good for OMGPOP, getting paid for making something

Fixed that for ya.

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Hilariously, the sudden popularity of Draw Something seems to even baffle those involved with the title. One of OMGPOP's original financial backers is quoted in the All Things D story saying, "No one had any idea that this would take off, and no one knows why it did." That "why is anything anything?" mentality adds a degree of logic to this sale--after all, if you have no idea why the thing you just put money into is selling so well, why would you object to making a whole bunch more money off of it right now?

I love the honesty here, not saying "Yeah, it's better for the players out there because now we have the backing of a bigger company". Nope, just the smart move of cashing in on your unexpected success.

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@chaiHazuki said:

I will never support Zynga.

Niether will I.

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Just PM'd you a news tip Alex, as I don't see a way to submit news tips through the website.

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I'm surprised it took 5 years for a pictionary game to be released onto smartphones. That's what really baffles me.

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well I certainly won't be looking at getting the game now, & the bonus of that is I'll never see the the underhanded ways they'll try to wring money out of the players. they managed to even ruin hold'em with ads for a free hi-lo game just sending you to the store

I came to the conclusion that Zynga can go fuck themselves & their rather anti-social social game players can do the same too.

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Edited By abendlaender

professional mobile game developer acquirers Zynga

God bless you Alex

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doobie

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@Branthog said:

@UnrealDP said:

Could someone enlighten me on how draw something works? As an artist I can't imagine how you'd draw something like that on such a tiny... Oh hang, I guess people are using IPads for that stuff, eh? I was sitting here trying to fathom how I'd draw something like that with my fingers on my IPhone screen. That explains a ton.

They just use whatever. iPhone, iPad, Note. And there's not really any "game" to it. You get a word, you draw a picture of it, and the other person tries to guess what it is. There is no time limit and it's pretty easy to guess, because they only give you like eight or ten letters to choose from (so a HUGE hint right off the bat).

but it is fun

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WilltheMagicAsian

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@Dezztroy said:

@Goldanas said:

@HadesTimes said:

Zynga doesn't need to be creative when they can buy developers that are.

@zombie007 said:

See success, buy it.

The same could be said of Valve.

Or any business venture for that matter. Hell, it's what happened with GiantBomb.

Compare Narbacular Drop and Portal.

Nope, even before that, try Team Fortress and Counter-Strike.

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@Goldanas: thread/close

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Edited By FreakAche

I hate this game. Although that probably has more to do with the fact that I can't draw than it does with the game's actual quality.

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@doobie said:

@Branthog said:

@UnrealDP said:

Could someone enlighten me on how draw something works? As an artist I can't imagine how you'd draw something like that on such a tiny... Oh hang, I guess people are using IPads for that stuff, eh? I was sitting here trying to fathom how I'd draw something like that with my fingers on my IPhone screen. That explains a ton.

They just use whatever. iPhone, iPad, Note. And there's not really any "game" to it. You get a word, you draw a picture of it, and the other person tries to guess what it is. There is no time limit and it's pretty easy to guess, because they only give you like eight or ten letters to choose from (so a HUGE hint right off the bat).

but it is fun

Er, indeed. Just got it and it seems pretty cool and fun, but damn do I wish my IPhone had a bigger screen.

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evilrazer

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Edited By evilrazer

I like playing Draw Something when I have a free minute. Weirdest people out there, but they are still cool.