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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
The Citadel Council is the governing body of the Citadel. As the authority of Citadel space, they help settle disputes between governments and maintain law and order through the use of there covert agents, The Spectres.
The titular concept upon which much of the technology in the Mass Effect series is based.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Pathfinders are a blend of elite soldier, scientist, and guide tasked by the Andromeda Initiative to find a new home for Milky Way colonists seeking to settle in the Andromeda galaxy. Four of the Initiative's five arks are assigned their own Pathfinder, and each Pathfinder heads their own team to handle the challenges of an unexplored galaxy.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Characters that are designed to be scantily-clad.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Space is usually empty, but sometimes it's filled with virtual death machines.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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