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Game » consists of 2 releases. Released October 2013
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Classes are different archetypes and playstyles that players can choose to play their game with.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Three games that are individually complete but are closely related in theme or sequence
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
An individual who specializes in armed combat.
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