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    Axiom Verge

    Game » consists of 13 releases. Released Mar 31, 2015

    A sidescrolling action-adventure that takes inspiration from Super Metroid and other "Metroidvania" games. The player controls Trace, a scientist who finds himself in a strange and hostile world.

    capnhaggis's Axiom Verge (PlayStation 4) review

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    Metroidvania is a Dumb Word. Axiom Verge Review

    I really love this game. No, more than that. I really love this style of game. The type of ability-dependant progression at the core of the Metroid and Castlevania series offer some of the most satisfying experiences I’ve had over my gaming career. Being of this ilk, what Axiom Verge does, it does very well, and despite culling much of its look from Metroid, Axiom Verge does enough to distance itself from the series making it a familiar yet fresh experience.

    The game opens with some super secret science going awry in the year 2005 and your character, Trace, being transported to another planet. Unarmed and confused, Trace runs to the left and right, every once in a while jumping and falling to acquire helpful tools which will allow him to better traverse the multitude of locations and obstacles he’ll come across. If this formula sounds familiar to you, then you might have played a Metroid game in the past, though Axiom Verge does enough in its weapon and item design to distance itself from that series. For instance, just when you think you’re going to need to shrink up into a ball to roll through a tight space, you’re given the assistance of an adorable little droid who can fit into spots you can’t.

    On top of this, where Metroid was constantly stacking upgrades onto what your weapon was capable of, Axiom Verge presents you with a numbers of different weapons you are free to choose from and experiment with, each with their own functionalities.

    While the game heavily evokes the visuals of the original Metroid at first glance, it becomes clear rather quickly that it has its own unique style, unachievable on the NES due to its limitations. Enemies explode into masses of pixels leaving behind clusters of health orbs that magnetize to your body for example. Each area is distinctive in look, but the music also drastically changes between different locations on the map, often setting a moody atmosphere. The music will go from thumping eighties techno to what sounds like a synthesized, sinister vocal chorus. The music in the game is energetic and eerie when it needs to be and really works to enhance the creepy atmosphere set up by the H.R. Giger inspired art

    Axiom Verge achieves what it sets out to do at virtually every turn. From the visuals to feel of the platforming, to the types of weapons and upgrades you acquire, Axiom Verge is one of the finest entries in the ‘Metroidvania’ genre (if we are to call it that) which is doubly impressive when you consider that it was developed by just one person. Though there were moments in the game where I felt hopelessly lost, it's difficult to gripe on that too much since it felt par to the course with the style and era of game that the developer, Thomas Happ, sought to evoke. The game does a great job at doling out upgrades and items at a pace that makes you want to keep going, and while the story wasn’t the main draw that kept me interested throughout, enough of it was delivered periodically to keep it intriguing.

    I can’t stress enough how much fun I had with Axiom Verge. I consider it to be among games like Castlevania: Symphony of the Night and Super Metroid as some of the finest in that particular style of 2D platformer. If you’ve ever enjoyed the Metroid formula, or just want to play a super-cool 2D action platformer with remarkable style, then you should really check out Axiom Verge.

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    Other reviews for Axiom Verge (PlayStation 4)

      From the Bench: Axiom Verge 0

      Axiom Verge is a game that wants you to know that it carries Metroid in its heart and wears that heart on its sleeve. From the faux 8-bit graphical style, to the midi-eque sci-fi score, and even to the shape of the doors, Axiom Verge spares no effort in reminding you where it came from. The plus side of this nostalgia is that the game is incredibly successful in evoking fond memories of the older Metroid games. The downside comes when you realize Axiom Verge compares pretty unfavorably to both i...

      2 out of 3 found this review helpful.

      A Game of Clones 0

      Thomas Happ must be a busy man. When he isn’t developing AAA titles, he’s working, solely mind you, on an ambitious 2D side scroller that most closely resembles, well, you know. Its that kind of game which features copious amounts of backtracking and hard to reach sections that seal off entire worlds until the right power up is discovered. I promised myself I wouldn’t use the term while writing this review. The kind of game that begins with tiny snail enemies, and the first di...

      1 out of 1 found this review helpful.

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