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The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Special locations in game that allow the player to manually save their progress.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A speedrun describes the action of a player attempting to complete a game in the fastest time possible. The rules of speedruns can vary, but generally allow glitching and sequence breaking as long as the player does not cheat with external devices/tools or tampering with the game.
A heads-up display is a graphical overlay of vital information used in most modern games.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
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