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The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Games that have had an Original Soundtrack album released.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
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