Something went wrong. Try again later
    Follow

    Bastion

    Game » consists of 17 releases. Released Jul 20, 2011

    Bastion is a story about a Kid, his hammer, and a world gone all kinds of wrong.

    deactivated-589cf9e3c287e's Bastion (PC) review

    Avatar image for deactivated-589cf9e3c287e

    The littlest game that could

    Holy crap, where to start with this game? It's not only a great baby's first action-rpg, it's also a challenge for seasoned veterans of the genre. And that's where Bastion's strength lies. It truly is an all ages game; the closest video games have ever come to Pixar quality. Not only can the youngest of the young play this game and enjoy it, but older gamers can find an incredibly deep and satisfying story that deals heavily in themes of forgiveness, loss, and genocide. Parallels between the Calamity and the Manhattan Project are pretty obvious, so it's no surprise that Braid and Bastion share similar themes.

    This story, told through the unique narrator, not only provides for great atmosphere and sweeping narrative, but it also has it's place when playing the game over again. It's as if the game is just a story, and whenever you play it over it's as if this wizened old man is telling you the story again. Not only does this old man tell your story of restoring the Bastion, he also tells the stories of the strangers you meet on your journey. Where the narrator really shines, though, is in the reflections. In these survival mode levels, the narrator tells a single story over the course of 20-30 waves of enemies, one story bit before each wave. It's a great concept, not only because it entices players who play only for the narrative to see more gameplay, but it also gives gameplay focused duders something more to chew on.

    Kid finds himself stranded on a rock in the sky...
    Kid finds himself stranded on a rock in the sky...

    Speaking of gameplay, the actual game part of Bastion is satisfying in that “easy to pickup/hard to master” sort of way. The game eschews a randomly generated loot system that so many other ARPGs can't resist, and trickles out new weapons over the course of the game. These weapons are always interesting, but never obsolete and each new weapon has its own unique purpose. Need to kill a bunch of enemies very quickly? The Fire Bellows (basically a flamethrower) is your answer. Need to focus down a large enemy quickly? The Galleon Mortar or Calamity Cannon are both powerful in their own special way. The only weapon I could say wasn't really that useful or interesting was the Cael Hammer. In fact, after awhile most melee weapons have no purpose, as there are no enemies that have no melee ranged attacks. So that sucks a little bit, but it's definitely a personal complaint and definitely not a huge problem in any way.

    Basically, Bastion is the one game everyone should be striving to make. It's a great games for kids that has more for them as they get older. It's a great game for adolescents because it reminds them that good games aren't necessarily splattered with gore. It's a great game for adults because it's just a great game that knows that it's small and becomes so much bigger for that recognition.

    Other reviews for Bastion (PC)

      Fantastic development make this one of the best RPGs of the year. 0

      BASTION - Video Review Bastion is exclusively a downloadable game which was first released as an Xbox Arcade title and then made the transition to the PC a short time later. Bastion’s style is second to none through its beauty and amazing sound track. Bastion can also be seen grabbing inspirations from old classics like “The Legend of Zelda: A Link to the Past” and other games of the middle to late 90’s era. Fantastic gameplay and a deeper (yet extremely simply) RPG experience than Zeld...

      6 out of 6 found this review helpful.

      Bastion is quite simply one of the best games ever made. 0

      A lot of times as a game reviewer you wonder what kind of game people like us would make. Certainly being exposed to decades of games both good and bad, popular and obscure that you would know what works and what doesn't, and most importantly whats good about a game and whats bad about a game. It might seem like common sense but so many games even with 70 million dollar budgets still get it wrong. A lot of games still don't know how to explain stories well, and fewer know how to present all the...

      4 out of 4 found this review helpful.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.