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    Batman: Arkham Asylum

    Game » consists of 28 releases. Released Aug 25, 2009

    Batman: Arkham Asylum puts you behind the cowl of the iconic Dark Knight, fighting his way through Arkham Asylum to stop the Joker from enacting a sinister plot that would have grave consequences for Gotham City.

    Trouble with Obtaining Trophy

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    EgoCheck616

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    #1  Edited By EgoCheck616

    Hey guys, another hopeless fan of Arkham Asylum who is tearing out his own hair here.
    I was wondering if anyone could give me any tips on how to get this specific trophy/achievement I've been having trouble with?
     
    Freeflow Perfection
    Perform a perfect combo including all of Batman’s combat moves (any play mode)
     
    I could swear I've used every possible maneuver during several combo chains now but I can't seem to get the trophy.
    Does anyone have any idea what I could be doing wrong?
     

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    Hassebla

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    #2  Edited By Hassebla

    I had trouble with this one two. Remember Evade, Cape Stun, BATCLAW and all 3 takedowns. Throw, the B+Y one (Circle, Triangle for ps3 users) and ground takedowns. 

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    EgoCheck616

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    #3  Edited By EgoCheck616

    Wait... Batclaw or Batarang?
    They can't possibly expect me to use batclaw during a fight. I know double-tapping R2 will quick-shoot it, but still. That's pretty messed up.

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    VWGTI

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    #4  Edited By VWGTI
    @EgoCheck616: 
     
    What I did was break down the moves by type.
     
    Regular
    Gadgets
    Throws
     
    Start off with strikes/counter then evade, cape stun, batclaw, batarangs, throw (1 or 2), throw in some punches to ready another throw, throw (1 or 2 - whichever one you didn't use before) and then do the ground and pound. Do it on one of the challenge rooms that starts off with 4 enemies. It's pretty easy and you'll have it in no time!
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    KingBroly

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    #5  Edited By KingBroly

    I think the preferred combo is starting off with the Batclaw, then punching that guy.  After that, it's kind of up to you.

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    Pie

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    #6  Edited By Pie
    @EgoCheck616 said:
    " Wait... Batclaw or Batarang? They can't possibly expect me to use batclaw during a fight. I know double-tapping R2 will quick-shoot it, but still. That's pretty messed up. "
    At the start strike, evade, bat claw, counter/ strike then just keep the combo going and remember to throw a batarang
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    EgoCheck616

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    #7  Edited By EgoCheck616
    @VWGTI: Good idea with the 4 enemy challenge room approach. That should definitely make it easier for me. I have to admit, reading your tactic reminded me of the old Starcraft days with all the crazy hotkey binding. Took me a minute to find my spot in the sentence hehe.
     
    @KingBroly: You have a point with starting off with the Batclaw. That seems like a smarter approach than trying to whip the thing out in the middle of a combo.
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    VWGTI

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    #8  Edited By VWGTI
    @EgoCheck616: 
     
    Yea, it looks confusing, but you'll get the hang of it.
     
    Strikes
    Counter
    Evade
    Cape Stun
    Batclaw
    Batarang
    Throw 1
    Strikes
    Throw 2
    Ground n Pound
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    EgoCheck616

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    #9  Edited By EgoCheck616
    @Pie: That sounds much easier to me. Sounds like a plan, I'll have to give it a go later tonight.
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    JukeboxJoe

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    #10  Edited By JukeboxJoe

    When I did it, it was in a challenge room and I opened straight up with the Batclaw to get itout of the way
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    deactivated-61665c8292280

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    The Batclaw and Batarang moves are the wonkiest to pull off.

    For the Batarang, at least, I'd suggest until you have around four enemies left to attempt it. Be sure to tap the trigger ONLY ONCE, for throwing two sets of Batarangs will immediately stop your combo. Generally speaking, the Triple-Batarang will knock down three of the assailants, allowing you to hold the right trigger (or R2, if you're rocking the PS3) and the counter button, sending Batman into a ground takedown.  
     
    The Batclaw, in my opinion, is a tad easier to pull off fluently, but the animation is longer. Enemies not caught by the Batclaw will have an ample opportunity to land a shot on you.  
     
    Ultimately, it takes a lot of practice. The Freeflow system feels great when you're not getting too complicated, but throwing the Gadgets into the mix makes the rhythm a little different. Just something to get used to.

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