@Gamer_152: I should really clarify what I meant by passive-aggressive: the way she talks about the situation, her language itself, is just a mask for what she really means. She's using the flowery language to make it seem like she isn't putting Jim in a separate category to other game journalists. In fact, I'd go so far to say that she's rather demeaning towards him in the way she talks about his style. To me, all she's saying is that Jim's reviews aren't real reviews, she's putting him in a separate box to everyone else straight off the bat, by referring back to that 'I let him get on with it' statement. I still think that an hour and a half is enough to play in terms of MP, if you want to write a review. Time is relative to the player really, and apparently he also played the console and PC versions, so however that time is split. Also, from my days of of BC2, I got through anything up to 3 matches in the space of an hour. If someone hasn't decided their standpoint in the space of a few matches, then that also speaks volumes about the game. The score issue is something I would have a problem with, because in truth, people would still be annoyed if the game got a 7.5 after 50 hours gaming, but they'd just be angry with the score alone. And think about it: how desperate does someone have to be in order to look up apparent length of time a reviewer played a game for to prove them wrong? This entire situation stems from the mindsets of individuals who seem to think they have stock in the publisher or dev doing well.
I'm going to have to disagree on the separate audiences. In this situation, the games industry is relying on the audience and the journalists, as well as the games success. Journalists have a vested interest in the industry, now more than ever, because giving a game a bad review is blasphemy in the industries eyes, once again, I refer back to Cliffy B, and the audience has a vested interest in both the games success, and the review score. We can no longer separate any of these specific sections of gaming anymore, because they're all in a symbiotic relationship. Also, journalists are the audience too. This also leads onto the conflicting opinions, which are more differentiating in terms of reviews, conflicting in terms of the audience reactions. In politics, you have a standpoint, a set of views that you defend. In this case, it's just a bunch of people getting annoyed over a metacritic score, justifying it by any means they can pluck out of an arbitrary pile of pointless excuses. Even EA and Activision got into the childish, albeit entertaining, area as they attempted to talk up their own titles, while simultaneously talking down the opposition. Publishers are only interested in making money? So why do they live and die by metacritic scores? A good ad campaign can sell more games than a metacritic score, i.e. Assassin's Creed. The self-entitled attitude of developers has only recently arisen, and when it comes to sequels, that could be years after the initial games release, at that stage it really doesn't matter to them. But the knee-jerk reaction seems to be that they are shocked and appalled when they don't get a specific score.
As I've stated before, great games being great games is pretty much self explanatory. People love the game, they buy it, what does the score matter after that? Shouldn't that be enough for devs and publishers to be happy with, they're making money, which, as you stated, is the important aspect publishers focus on. It isn't subjective, selling 7 million copies is a pretty solid number, and gives you the sales that you need. It doesn't all ride on metacritic scores, it doesn't need to. They don't look at metacritic for quick, albeit ignorant solution to problems with their game, they look at it because if it doesn't score a particular percentage, they fire people, or hang them out to dry on crappy projects. At least that's the view I've gotten. The situation has gotten out of hand, where people, and even other journalists complain about certain scores, along with the publishers and devs. The system no longer has barriers between the groupings, and the crossovers are starting to emerge. This is a recent phenomenon, but it is also a highly relevant one. We really can't write it off.
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