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    Battlefield: Bad Company 2

    Game » consists of 26 releases. Released Mar 02, 2010

    Battlefield: Bad Company 2 is the second installment in this spin-off Battlefield series. It has a more serious campaign and a vastly expanded multiplayer system.

    Bad Company 2 Multiplayer Maps List Revealed

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    FrankCanada97

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    #1  Edited By FrankCanada97

    I came across a site that showed the names and descriptions of 10 multiplayer maps that are shipping with Bad Company 2.
    Here is the layout of the maps in some of the different game modes.

    PANAMA CANAL
     
    Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. U.S Forces are staging an assault of the industrial port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast.

    VALPARAISO VILLAGE


    The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.

    LAGUNA ALTA


    Several days ago a large Russian counter attack overran U.S. Camp "Christopher" and destroyed a supply train carrying vital equipment. U.S Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFVs that have reinforced the camp since the attack occurred.

    ISLA INOCENTES


    U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.

    ATACAMA DESERT


    A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.
     

    ARICA HARBOR (ps3 beta map)


    Following the results of the armor assault at Atacama, U.S Command insists on a similar action to capture the port of Arica. The assault group will launch a "break through" action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides.

    WHITE PASS


    As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.

    NELSON BAY


    Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are gathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground U.S submarine base that will be defended at all cost.
     

    LAGUNA PRESA


    The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. U.S Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands.  

    PORT VALDEZ (pc beta map)

     
    Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. U.S interrogation of captured Russian paras revealed that MBTs will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war.



     Judging by the descriptions above, what do you guys think of the maps? One the maps may be a night time map.
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    randiolo

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    #2  Edited By randiolo

    the one map im playing now on the PS3 can get boring after a while. some of these maps sound interesting. i duno if its just me or the movement feels really clunky n the frame rate is like a slide show atm.. hope its just because its a beta.

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    FrankCanada97

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    #3  Edited By FrankCanada97

    Updated with pictures.

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    jakob187

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    #4  Edited By jakob187

    Psyched...psyched...and PSYCHED!!!

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    Ryax

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    #5  Edited By Ryax

    im excited for all of them. but i see only one desert map... sadness...

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    Pinkshley1

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    #6  Edited By Pinkshley1

    I need night time maps to get really excited.

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    JoelTGM

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    #7  Edited By JoelTGM

    Seeing those maps and the variety of environments we get to play in is hyping me up even more.

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    Binman88

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    #8  Edited By Binman88

    Auuughhhhh I can't fucking wait! 
     
    Panama Canal looks the most interesting to me.

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    Scooper

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    #9  Edited By Scooper
    @DOUBLESHOCK said:
    " Seeing those maps and the variety of environments we get to play in is hyping me up even more. "
    Same here. They all look really interesting and great to play. Can't wait.
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    NateR

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    #10  Edited By NateR
    @Ryax said:
    " im excited for all of them. but i see only one desert map... sadness... "
    There are actually multiple desert maps. Arica Harbor and Atacama Desert seem to both be desert themed, and Isla Inocentes could possibly be desert. 
     
    @Pinkshley1 said:
    " I need night time maps to get really excited. "
    Read the description for Nelson Harbor. There's no picture, but it says that a night time assault is eminent. Hmmm... I'm just as eager as you to find out =]
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    Jeffsekai

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    #11  Edited By Jeffsekai

    yayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

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    meteora

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    #12  Edited By meteora

    If there's a night time map, I think I will rejoice.
     
    Until I get sick of being killed by snipers and stealthy players who I don't know where they are. Luckily there's the marking system which nobody bothers using, amazingly enough!

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    poser

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    #13  Edited By poser

    Amazing. This game is going to the ultimate sleeper hit. 

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    NateR

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    #14  Edited By NateR

    Seeing as how there's no NVG (that we know of) in the game, I can't imagine the night time map being TOO dark. Darkness is a hard thing to pull off in a game... let's hope DICE does it right, like seemingly everything else in BC2!!

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    sodiumCyclops

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    #15  Edited By sodiumCyclops

    Is it just me or are ALL the maps next to a body of water? weird

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    poser

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    #16  Edited By poser
    @sodiumCyclops: ya lol.
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    sodiumCyclops

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    #17  Edited By sodiumCyclops

    Can't wait to have something to top Oasis, that map was awesome.

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    MrKlorox

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    #18  Edited By MrKlorox

    8 is a decent starting number, for how many modes there are.

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    FrankCanada97

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    #19  Edited By FrankCanada97
    @NateR said:
    " Seeing as how there's no NVG (that we know of) in the game, I can't imagine the night time map being TOO dark. Darkness is a hard thing to pull off in a game... let's hope DICE does it right, like seemingly everything else in BC2!! "
    If you played the singleplayer campaign in the first game, the beginning of the mission Crash and Grab has some well done night time.
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    Seppli

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    #20  Edited By Seppli

    Sweet find Frank - as always.
     
    Maps are looking good and varied. Each has a own tone to it. I guess the same goes for the gameplay focus and the maptier progression.
     
    Getting more hyped for it with every tidbit of information.
     
    Hopefully there will be map trailers for each of these maps.

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    addictedtopinescent

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    The map in the ps3 beta is pretty good, but it gets kinda boring (Maybe it's just me, but I don't like snow maps)  

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    JP_Russell

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    #22  Edited By JP_Russell
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    NateR

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    #23  Edited By NateR
    @FrankCanada97: I either don't remember that one, or never got to it. Either way though, that's good news!
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    deactivated-5f8c6f8176a85

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    Now I really can't wait!

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    JJWeatherman

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    #25  Edited By JJWeatherman

    I'm actually REALLY pumped for this game. Usually demos don't work miracles like that on me.   :P

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    Druminator

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    #26  Edited By Druminator

    Man I can't wait the demo itself is so fun.

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    Djeffers03

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    #27  Edited By Djeffers03

    DISCOVERY! every map has water!

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    jkz

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    #28  Edited By jkz

    Laguna Presa looks kind of interesting, so long as it doesn't become a sniper's heaven with all those apparent choke-points.

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    meteora

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    #29  Edited By meteora
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    FrankCanada97

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    #30  Edited By FrankCanada97

    16 maps with multiple game modes sounds really cool.

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    natetodamax

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    #31  Edited By natetodamax

    Soooo excited.

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    FrankCanada97

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    #32  Edited By FrankCanada97

    There is also a rumour that the popular "Strike at Karkand" map will be coming as free DLC.

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    Adamantium

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    #33  Edited By Adamantium

    Nice post! Looking good.

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    pwnasaurus

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    #34  Edited By pwnasaurus

    thanks dude this is awsome! so excited for this game being playing the shit out of the pc beta
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    MrKlorox

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    #35  Edited By MrKlorox

    Fucking A! And I was satisfied with eight?! I'm gonna be playing this even longer than expected.
     
    edit: oh I missed the Nelson Bay description. I'm all down with another night time map. I haven't played one since Liberation of Leipzig in the Northern Strike 2142 expansion. Also the low-light dusk maps seem like they would be fun.

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    Seppli

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    #36  Edited By Seppli

    16 maps! DICE is serious business.
     
    That's a mindblowing amount of multiplayer content. 16 maps, each with 4 layouts for every mode. 4 distinct modes. 2 distinct settings (normal and realism). I'll never need to buy another game ever... at least until BF3 hits the scene ;D.

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    mosdl

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    #37  Edited By mosdl
    @FrankCanada97: Interesting, better than the old Wake map :)  
     
     I wonder how much destruction they would add to Karkand, it had tons of buildings.
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    MrKlorox

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    #38  Edited By MrKlorox
    @mosdl said:
    " @FrankCanada97: Interesting, better than the old Wake map :)     I wonder how much destruction they would add to Karkand, it had tons of buildings. "
    Yeah, really. Would they also make all buildings enter-able? Almost none except the big warehouses could be entered in the original. It would be a completely new map of so.
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    ezekielzero

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    #39  Edited By ezekielzero
    @JP_Russell said:
    "

    That's not all the maps that will ship with the game.

     

    http://twitter.com/Kalmalyzer/status/8468609518       "
    hmm.. not to dampen the mood or anything but maybe thats taking in to account variations for different modes
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    Seppli

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    #40  Edited By Seppli
    @ezekielzero said:
    " @JP_Russell said:
    "

    That's not all the maps that will ship with the game.

     

    http://twitter.com/Kalmalyzer/status/8468609518       "
    hmm.. not to dampen the mood or anything but maybe thats taking in to account variations for different modes "
     
    If they would do that, then it'd already be 40 maps - since 10 distincltly different maps are confirmed already.
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    ezekielzero

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    #41  Edited By ezekielzero
    @Seppli: unless theres 8 varitations of the maps for most of the modes and 8 variations for squad deathmatch
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    MrKlorox

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    #42  Edited By MrKlorox
    @ezekielzero said:
    " @Seppli: unless theres 8 varitations of the maps for most of the modes and 8 variations for squad deathmatch "
    But "new maps" implies actual maps, not just mode derivations.
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    FrankCanada97

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    #43  Edited By FrankCanada97
    @MrKlorox said:
    " @mosdl said:
    " @FrankCanada97: Interesting, better than the old Wake map :)     I wonder how much destruction they would add to Karkand, it had tons of buildings. "
    Yeah, really. Would they also make all buildings enter-able? Almost none except the big warehouses could be entered in the original. It would be a completely new map of so. "
    For all we know, this could be completely false, but, one can hope.
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    RsistncE

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    #44  Edited By RsistncE
    @Meteora said:
    " If there's a night time map, I think I will rejoice.  Until I get sick of being killed by snipers and stealthy players who I don't know where they are. Luckily there's the marking system which nobody bothers using, amazingly enough! "
    This. The Special Forces expansion for BF2 was awesome just because of the night time maps along with the night time gadgets and tactics players had to adopt. I'd love it if they did something similar in an expansion for BC2.

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