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Games where the ceiling is used as a location; typically, this means that players have the ability to walk on the ceiling.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Heaven is the afterlife destination for the souls of the dead who were good and noble in life. As eternal bliss is not a particularly exciting concept for a video game, Heaven does not appear as frequently as its evil counterpart, Hell.
Hell is the afterlife destination for the souls of the dead who were evil and wicked in their mortal lives. Although you probably don't wanna go there for real, since it's full of bloodthirsty demons, unspeakable abominations and lots and lots of fire, Hell makes a great setting for videogames.
A neutral place in the afterlife, the destination of the souls of the dead whose lives were neither good enough to be worthy of bliss in Heaven nor evil enough to deserve damnation in Hell.
Space, the Final Frontier, the focal point and main location of space faring games, from Asteroids to the Mass Effect series.
Stairways are areas you can go up or down in via steps. It is usually done by walking, but escalators save you the effort. Also, technically, ladders are movable stairways.
A tavern and retail outlet of rare items in Bayonetta. It is owned and run by Rodin.
A fictional European city-state and one of the settings of Bayonetta.
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