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    BioShock Infinite

    Game » consists of 20 releases. Released Mar 26, 2013

    The third game in the BioShock series leaves the bottom of the sea behind for an entirely new setting - the floating city of Columbia, circa 1912. Come to retrieve a girl named Elizabeth, ex-detective Booker DeWitt finds more in store for him there than he could ever imagine.

    haruko's BioShock: Infinite (PC) review

    Avatar image for haruko

    Engrossing combat and mechanics and a story line that doesn't truly deliver.

    Having just finished Bioshock Infinite I feel as though I am at odds with myself. The part of me that expounds the virtues of gameplay and nothing else vs the side the values story above all else and Infinite has left me at odds due to narrative failures not gameplay ones.

    Infinite continues the trend of excellent gunplay, interesting powers, and fun upgrades in a novel setting that in so many words defined the first two. While at the same time offering more customization, further power mechanics (including up-gradable powers), and the ingenious addition of the skyline system brings much needed variety to combat scenarios. All would seem well for Infinite if not for one major stumbling block, story. While the first Bioshock gave us a twist no one saw coming and was plausibly built over the course of hours of play, the twist in Infinite plays off those conceits and blindsides the player with Deus Ex Machina so profoundly out of place as to leave me speechless. Not to say that attempting to pull off something of this caliber isn't recommended only that this was not befitting of the narrative.

    Without going into spoiler territory what we're left with is a rather odd beast along the lines of Mass Effect 3 at launch with extremely enjoyable gameplay throughout and a stumbling block at the end that seems to plague so many games, if not series, this generation. While some could call the revelations at the end of Infinite revolutionary or genre defining I'm left wondering what game they played and I missed as even the slightest questioning of the ending brings on more questions than answers along the lines of last years film Looper.

    In the end we are left with 2 halves of a game, gameplay and story. While exceeding at one does not necessarily forgive the other in the case of the tried, tested, refined, and in this case perfected gemeplay and mechanics I'm much more willing to forgive a head scratching and honestly rather insane story line for the highs of fighting my way across the flying city of Columbia.

    Other reviews for BioShock: Infinite (PC)

      A story that needs to be experienced. 0

      Bioshock Infinite is an experience. I was hooked from the opening, watching Booker Dewitt find his way into Columbia, where I remember my first time heading to Rapture, the awe and wide eyed wonder at all the things happening around me. Atmosphere has always been Bioshock's key feature in my opinion - something that Infinite has no problem keeping up with. I am itching to go back through the game another time to watch itself weave its beautiful world and story again.I hadn't seen much of the le...

      12 out of 13 found this review helpful.

      But 5 Stars For Trying Really Hard 0

      Nice try, Irrational. Ken. Seriously, the utmost respect to you guys for even trying to pull together so many ideas and ambitions into a singular product, but it's fractured; BioShock Infinite feels like pieces of many different versions of a game stitched together into something that struggles to maintain coherency. Knowing about the game's storied development history has probably heavily influenced that last sentence, but that's the overriding sensation of playing through the game and has mana...

      7 out of 9 found this review helpful.

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