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    BioShock Infinite

    Game » consists of 20 releases. Released Mar 26, 2013

    The third game in the BioShock series leaves the bottom of the sea behind for an entirely new setting - the floating city of Columbia, circa 1912. Come to retrieve a girl named Elizabeth, ex-detective Booker DeWitt finds more in store for him there than he could ever imagine.

    varkhanmb's BioShock: Infinite (PC) review

    Avatar image for varkhanmb

    A game you won't forget anytime soon

    So, Bioshock Infinite came out last week...

    What a long wait that was, too! I'm sure it had various incarnations but I'm glad this is the one that prevailed. It plays like Bioshock, it feels like Bioshock, but it is so very different. It's an entirely new world, even if there are familiar hints (if only in the mechanics, concepts and aesthetics) and it really looks like it's worlds apart.

    The world created by the folks at Irrational Games is a living and breathing one, that would've been strong enough on its own, but if you add in all the additional fiction bolted onto the world, the scale is downright monstrous. What could've been a simple "period piece"--so to speak--becomes in fact a gripping sci-fi story, complete with existential debates and personal heartache, as well as a complex relationship between the two main characters Booker and Elizabeth.

    Infinite had me begging for more every time I found a voxophone or a kinetoscope clip I hadn't seen before, fleshing out its already vibrant world. Narratively speaking, this game is brilliantly put together, with a multi-layered intrigue. Mechanically, it is as well-put together.

    Indeed, what could've been a generic first-person shooter with less brown than any other shooter around these parts, turns into a super-fun kill-fest. It reminded me of Bulletstorm in a way, as I was constantly trying to experiment with my arsenal of vigors and super-charged weapons.

    Additionally, the Vox Populi variants of the regular weapons were different enough to warrant using them, without rendering the old ones obsolete. Of course, I had my own personal favorites, but I definitely could understand why someone would prefer the burstgun to the carbine, or the heater to the shotgun.

    Lastly, in keeping with the combat, the aerial elements to the game are simply mind-blowing. In the trailers and videos I had seen, it seemed like a convoluted mess of rails and faster-than-light shooting, but once again Irrational succeeds where other developers would have messed up. The fact that you can throttle how fast you're going on a skyline, can lock onto an enemy or even "skyline strike" (jump on them and straight up murder them cold, from a distance) makes it even more fun and the regular combat. My only complaint was that it was impossible to use vigors in that mode, but that's understandable considering the control scheme changed while on the skyline.

    All in all, Bioshock Infinite is an amazing thrill-ride, that has me coming back for an other playthrough or maybe two. It is quite long for a modern shooter (took me about 20 hours to complete the game on medium and finding most of the voxophones and sightseeing locations, save for about 4-5 of each) but it doesn't overstay its welcome. The more time you spend in this world, the more you want to sink time in it.

    I can only hope for some downloadable content that will provide me with an arena-like mode or even a horde-mode style of gameplay. That, or any story-based DLC will most definitely please me. Something from the Battle of Wounded Knee or from the Boxer Rebellion. I'm excited to see what's next, not only in the Bioshock-verse, but also what this means for future AAA titles and how the various companies will step their game up in response to this masterpiece of a game.

    Other reviews for BioShock: Infinite (PC)

      A story that needs to be experienced. 0

      Bioshock Infinite is an experience. I was hooked from the opening, watching Booker Dewitt find his way into Columbia, where I remember my first time heading to Rapture, the awe and wide eyed wonder at all the things happening around me. Atmosphere has always been Bioshock's key feature in my opinion - something that Infinite has no problem keeping up with. I am itching to go back through the game another time to watch itself weave its beautiful world and story again.I hadn't seen much of the le...

      12 out of 13 found this review helpful.

      But 5 Stars For Trying Really Hard 0

      Nice try, Irrational. Ken. Seriously, the utmost respect to you guys for even trying to pull together so many ideas and ambitions into a singular product, but it's fractured; BioShock Infinite feels like pieces of many different versions of a game stitched together into something that struggles to maintain coherency. Knowing about the game's storied development history has probably heavily influenced that last sentence, but that's the overriding sensation of playing through the game and has mana...

      7 out of 9 found this review helpful.

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