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Son of a monarch.
The daughter of a monarch or monarchs.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Enemies that appear out of nowhere and force the player into a battle.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
A character that appears in many games, often unrelated. For an example, Cid from the Final Fantasy series.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
Classic form of numbering that gives things a more regal feel.
Special locations in game that allow the player to manually save their progress.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A blob consisting of some icky substance, the slime monster is one of the most used RPG monster clichés besides rats.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Summoning involves bringing a distant ally into battle to either perform a single, devastating attack or to fight on the behalf of the summoner.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
A time paradox is when a person who travels in time does something that influences their past self in a way that traveling in time in the first place would not be possible or not have occurred without the first intrusion.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
A transformation is a different stage or form for something. Usually an upgrade.
A personality archetype with a name that arose from Japanese fandom. It describes a person with cold, aggressive, or confrontational exteriors that are rather soft or kind deep down inside.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
Unexpectedly changing from one character to another during the plot.
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