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    Brink

    Game » consists of 10 releases. Released May 10, 2011

    A multiplayer-focused, class-based first-person shooter running on id Tech 4, in which oppressive soldiers and anarchistic terrorists battle for the few remaining resources on a failed paradise known as the Ark.

    What Brink Gets Right

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    ninjatuned

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    Edited By ninjatuned

    So this is probably going to be more controversial than the "What Brink Gets Wrong" list.  Apparently some people don't like the game in any aspect.  I politely disagree.
     
    1) Classes - The perks for the classes are great and for the most part appropriate for the class.  From the typical "speed up my actions" to the more original "holy crap somebody is looking at me" the perks are fun and keep you playing.  The game does a good job breaking them up and giving the appropriate powered perks across the board.  It's also nice to not be confined to a limited weapons selection per class. More on the weapons.

    2) Weapon balance - While I will be the first to admit it's almost impossible to tell the difference between an assault rifle and a SMG in Brink (or the difference between any other fully automatic weapon) is that such a bad thing?  I've never played a game where the weapon load-out felt more fair.  I may have a shitty gun but nobody else has one that's better.  Somehow I find that comforting.  While the assault rifles and SMGs largely feel the same the shotguns feel like shotguns and the pistols feel like pistols. (Except for that fully automatic one that feels like a SMG with a smaller clip.  God I love that gun.) 
     
    3) Points for actions not (as much for) kills - This is where I think Brink really shines.  In a team based game to make points tied inherently to objectives seems like a no brainer.  But from team buffs, to a constant trickle of points for escorting a target or defending an objective Brink takes it one step further and even makes things around an objective worth doing.  Also no KDR at all.  The most you get is at the end of a match you get to see who was the best overall, best for each class and who had the most kills.  And guess what - the best in class is tied to the objective points.
     
    4) Buffs for teammates - Want points?  Why not toss your teammate a health buff?  There's virtually no excuse in this game for not earning a constant stream of points.  It also encourages groups to travel together.  One of the funniest things I've seen in the game has been when there's a lull in the action a group of teammates standing in one place buffing each other in a circlejerk while the enemy took their time getting their act together.  It keeps players busy and gives you something to do on those long slogs across the map.
     
    5) SMART - I hesitate to put this in here as it's so under utilized.  But the fact is that it's cool and it works.  Too bad only one body type can use it.  And the maps don't fully exploit the potential.  And it's impossible to tell in the maps where you can use it.
     
    I've enjoyed my time with Brink but still feel it's lacking content for a full retail release.  I'd really like to see a follow up with many of the issues in my last post and this one cleared up.

    Avatar image for ninjatuned
    ninjatuned

    37

    Forum Posts

    58

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    #1  Edited By ninjatuned

    So this is probably going to be more controversial than the "What Brink Gets Wrong" list.  Apparently some people don't like the game in any aspect.  I politely disagree.
     
    1) Classes - The perks for the classes are great and for the most part appropriate for the class.  From the typical "speed up my actions" to the more original "holy crap somebody is looking at me" the perks are fun and keep you playing.  The game does a good job breaking them up and giving the appropriate powered perks across the board.  It's also nice to not be confined to a limited weapons selection per class. More on the weapons.

    2) Weapon balance - While I will be the first to admit it's almost impossible to tell the difference between an assault rifle and a SMG in Brink (or the difference between any other fully automatic weapon) is that such a bad thing?  I've never played a game where the weapon load-out felt more fair.  I may have a shitty gun but nobody else has one that's better.  Somehow I find that comforting.  While the assault rifles and SMGs largely feel the same the shotguns feel like shotguns and the pistols feel like pistols. (Except for that fully automatic one that feels like a SMG with a smaller clip.  God I love that gun.) 
     
    3) Points for actions not (as much for) kills - This is where I think Brink really shines.  In a team based game to make points tied inherently to objectives seems like a no brainer.  But from team buffs, to a constant trickle of points for escorting a target or defending an objective Brink takes it one step further and even makes things around an objective worth doing.  Also no KDR at all.  The most you get is at the end of a match you get to see who was the best overall, best for each class and who had the most kills.  And guess what - the best in class is tied to the objective points.
     
    4) Buffs for teammates - Want points?  Why not toss your teammate a health buff?  There's virtually no excuse in this game for not earning a constant stream of points.  It also encourages groups to travel together.  One of the funniest things I've seen in the game has been when there's a lull in the action a group of teammates standing in one place buffing each other in a circlejerk while the enemy took their time getting their act together.  It keeps players busy and gives you something to do on those long slogs across the map.
     
    5) SMART - I hesitate to put this in here as it's so under utilized.  But the fact is that it's cool and it works.  Too bad only one body type can use it.  And the maps don't fully exploit the potential.  And it's impossible to tell in the maps where you can use it.
     
    I've enjoyed my time with Brink but still feel it's lacking content for a full retail release.  I'd really like to see a follow up with many of the issues in my last post and this one cleared up.

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