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Body armor in games acts as additional protection. In most cases, when a player takes damage that would completely affect their health, their body armor reduces the damage taken or takes the damage instead.
Bullet Biffs are a version of Bullet Bills with a rocket propulsion system.
A style of gameplay where players must navigate a vast stream of projectiles.
A bullet pattern is a top-down or side-view barrage of bullets, in a repeating pattern, that the player must dodge (or in some cases the player must hit the bullets).
The Central Intelligence Agency, or CIA, is an arm of the US government devoted to espionage activities. The Agency plays a significant role in plenty of games.
The Corps of Royal Marines is the British Marine section of Her Majesty's Naval Service.
A "cute'em up" is a branch of the shoot'em up genre of video games that involve weird or cute enemies and protagonists. Game titles that would fall into this genre include Parodius, Twinbee, and Gunbird.
While most game currencies resemble real-life currencies or fantasy equivalents, some games re-frame entirely mundane objects as vital economic components.
It takes four head shots from a Battle Rifle, featured in Halo 2 and 3, to kill an opposing player with full shields, or three body shots, followed up with one to the head. Nailing all of them is known as a Four Shot.
Full metal jackets, or FMJs, are special metal coatings used on many large-caliber bullets. The entire soft metal bullet (usually lead) is completely, or near-completely encased by the harder metal jacket. They allow the bullet to pierce through thicker surfaces while also increasing firepower.
A character class in Etrian Odyssey II: Heroes of Lagaard. Marksmen that employ different bullets and techniques to hurt their enemy, from the safety of the back line.
This is a concept that allows a single weapon to have two or more functions with the same ammo
The presence of different kinds of ammunition that pose advantages depending on situational needs. They vary on a per-game basis, but popular types include incendiary and armor-piercing.
Describes a situation where weapons and other equipment must be acquired from the environment, rather than being carried there.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
If reloading your weapon with a less-than-empty magazine causes ammo to be wasted, you're playing a game with realistic magazine management.
When you have a weapon that has a single shot, full auto modes, or even shotguns with semi and pump modes
A way of rewarding the player for fashionable kills.
The second deadliest way to shoot fools.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
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