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Game » consists of 3 releases. Released 1994
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
These games let players see the credits without needing to play the game first.
A non-interactive sequence within a game most often used for plot advancement.
Drugs of the digital variety.
Cyberpunk is an aesthetic choice that is employed in many different media, it focuses on technology and how that technology encroaches on our natural, daily lives.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
A three dimensional image or transmission commonly used in science fiction. May or may not be interacted with.
A gameplay mechanic allowing players to store their items and freely carry them around.
Cutscenes involving real actors on a set or in front of a chroma key screen.
This concept is for games in which at least one of the main characters is male.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
An uninterrupted speech mostly given by a narrator or the main character. May include useful hints, interesting backstory, or character-related viewpoints.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
Games that include real photography on the game's cover.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
Games that have you going into a computer generated virtual universe.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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