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Burnout, the first title in the Burnout franchise, is a racing game developed by Criterion Games and published by Acclaim, and was initially released on the PlayStation 2 on November 1, 2001 and Europe on November 16, 2001. This was followed up by a Xbox version, released on April 30, 2002 and in Europe on May 5, 2002. The GameCube version was released in North America on April 29, 2002 and Europe on May 3, 2002.

Gameplay

 The Art of Crashing     
Burnout is an arcade style racing game. It is known for its very fast driving through rush hour traffic, the boost meter and the all important crashes. It uses checkpoints where you time is updated when you pass through one so they you do not run out of time. The main gameplay mode in Burnout is the Championship Mode. It is split up into events where the player races usually three races on each. Like other arcade racers, the objective is to finish first from the three events. When each of these events are completed, a car is available to race in the head to head mode. If the AI car is defeated, it is unlocked for your personal use.
 

Game Modes

  • Championship Mode
  • Single Race
  • Time Attack
  • Head-to-Head
  • Specials Area
  • Survival Mode
        

Vehicles 

All cars in Burnout are fictional and are only based off real life cars: 
  • Bus
  • Muscle
  • Pickup
  • Roadster
  • Saloon
  • Saloon GT
  • Sports Coupe
  • Supermini
  • Tow Truck
   

Locations

USA

  • Interstate
  • Hillside Pass
  • Gridlock USA
  • USA Marathon
  • Rush Hour
  • Cliffhanger
  • Night Shift
  • Country Chaos
  • USA Marathon EX

Europe

  • Harbor Town
  • River City
  • Euro Marathon
  • Twilight Harbor
  • Midnight Run
  • Sunset River
  • Euro Marathon EX
  

Soundtrack 

The composer for the music in Burnout is Stephen Root, who, along with the following, made the Menu and Credits music.
  • Nought 260
  • Oversteer
  • Eurorush
  • Heart Failure
  • In Control
  • Dead Ahead
  • 66 Kicks
  • Whiplash
  • Downtown Drift
  • Fatal Instinct

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