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    Call of Duty: Black Ops

    Game » consists of 19 releases. Released Nov 09, 2010

    The seventh installment of the long-running action franchise, Call of Duty: Black Ops puts players into the early era of the Cold War (including the Vietnam War) as a member of the United States black operations unit known as the SOG.

    What will be the most overpowered pro perk in Black Ops?

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    SpaceInsomniac

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    #1  Edited By SpaceInsomniac
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    sodiumCyclops

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    #2  Edited By sodiumCyclops

    Is Marathon really allowing unlimited sprint? That would be the most over powered in my book.

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    SpaceInsomniac

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    #3  Edited By SpaceInsomniac

    And here's the list:
     
     Perk 1:
    Lightweight: Move faster. +No Fall Damage.
    Scavenger: Pick up ammo from fallen enemies. Replenish lethal grenades. +Start with extra mags. Replenish tactical grenades.
    Ghost: Undetectable by the Spy Plane and the Blackbird. +Undetectable by aircraft, dogs. IR, and sentries. No red cross-hair or name when targeted.
    Flak Jacket: Reduces explosive damage. +Immune to fire damage and allows you to safely toss back frag grenades.
    Hardline: Killstreaks require 1 less kill. +Change the contents of a Care Package.

    Perk 2:
    Hardened: Bullets penetrate better. +Bullets do extra damage to aircraft and turrets. Reduced flinch when you are shot.
    Scout: Hold breath longer. +Faster weapon switching.
    Steady Aim: Increased hip-fire accuracy. +Quicker aiming after sprinting and quicker recovery from knife lunge.
    Sleight of Hand: Faster reloads. +Faster aiming down sights with non-scoped weapons.
    Warlord: Equip two attachments to your primary weapon. +Start with 1 extra lethal and tactical grenade (except smoke).

    Perk 3:
    Marathon: Longer sprint. +Unlimited sprint.
    Ninja: Silent movement. +Louder enemies. Completely silent.
    Second Chance: Pull out your pistol before dying. +Survive longer and any teammate can revive you.
    Hacker: Ability to detect enemy equipment and explosives. +Can sabotage enemy equipment, turrets, and creates. Invisible to Motion Sensors.
    Tactical Mask: Protects against gas grenades. +Reduces the effects of flash and concussion grenades. Reveals the position of a flashed or stunned enemy. 

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    mike

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    #4  Edited By mike

    You said "Everyone will use this" for most of the perks...on second look, you seem to think every single pro perk is game-breaking. What is the point of this poll?

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    SpaceInsomniac

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    #5  Edited By SpaceInsomniac
    @MB said:
    " You said "Everyone will use this" for most of the perks...on second look, you seem to think every single pro perk is game-breaking. What is the point of this poll? "
    I don't think any perk will be game-breaking.  I personally feel that it's the most balanced perk set in any COD game to date.  I'm just seeing a lot of "Oh no!, I can't believe they did that!  That will be so overpowered!" type posts in the pro perk thread and elsewhere on this forum, and I thought it would be fun to do a poll and see quite clearly that different people feel that different perks will be overpowered.
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    EnchantedEcho

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    #6  Edited By EnchantedEcho

    Yeah, from your descriptions it seems like all of them are 'over-powered' or 'game-breaking'.

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    andrela

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    #7  Edited By andrela

    It's the blizzard philosophy of make every ability overpowered and it will all be balanced out.
     
    Too bad it's never worked in practice. Ghost, steady aim and second chance will probably be my mainstay

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    h0lgr

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    #8  Edited By h0lgr
    @EnchantedEcho said:
    " Yeah, from your descriptions it seems like all of them are 'over-powered' or 'game-breaking'. "
    It's supposed to be from the readers point of view, like that's what the reader is thinking when he picks it
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    wefwefasdf

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    #9  Edited By wefwefasdf

    Hardened sounds interesting. Maybe that one?

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    Gargantuan

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    #10  Edited By Gargantuan

    Everything on that list sounds overpowered, therefore everything is balanced.

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    shawnyofthedead

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    #11  Edited By shawnyofthedead

    I love Ninja but thats just because i'm a camping Bstard

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    dbz1995

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    #12  Edited By dbz1995

    I really like what you've done with this poll-makes every Pro thing outlined and gives a reason why for most. 'Tis awesome.
     Also, I think I'm the only guy who thinks that Sleight of Hand is just as powerful as Stopping Power was in MW2.

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    mikemcn

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    #13  Edited By mikemcn

    It should be fairly balanced. Maybe hardened.

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    deactivated-5f9398c1300c7

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    @sodiumCyclops said:

    " Is Marathon really allowing unlimited sprint? That would be the most over powered in my book. "

    No. It's limited sprint.
     
    EDIT: Nevermind. Having unlimited sprint as a pro upgrade is kind of odd...
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    jkz

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    #15  Edited By jkz
    @Mikemcn said:
    " It should be fairly balanced. Maybe hardened. "
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    Laharl

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    #16  Edited By Laharl

    Correct me if im wrong but didnt they make shotguns a primary weapon again so snipers are back to just rifle and pistol? So the complaint about scout is moot?
     
    Also i went with the last stand perk, ive always hated it and wished it would be taken out of the game.

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    AcademicPenguin

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    #17  Edited By AcademicPenguin

    Ninja is definitely overpowered imo. Anyone with a decent headset will now have such an advantage .. seriously ... 

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    meteora

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    #18  Edited By meteora

    Scavenger always replenished lethal and tactical grenades as far as I'm aware. 
     
    But its been a while since I played MW2 so eh.

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    Vinny_Says

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    #19  Edited By Vinny_Says
    @Laharl said:
    " Correct me if im wrong but didnt they make shotguns a primary weapon again so snipers are back to just rifle and pistol? So the complaint about scout is moot?  Also i went with the last stand perk, ive always hated it and wished it would be taken out of the game. "
    you could switch your pistol for a shotgun an enemy dropped.
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    bobafettjm

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    #20  Edited By bobafettjm

    None of them really seem overpowered. At least in this one you have to do a little more work to get the pro versions.

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    reign

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    #21  Edited By reign

    Holy cannoli could your poll selections be any more ridiculous? 
     
    Are you really that bad at the game?

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    SpaceInsomniac

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    #22  Edited By SpaceInsomniac
    @REIGN said:

    " Holy cannoli could your poll selections be any more ridiculous?  Are you really that bad at the game? "

     
     @h0lgr said:

    " @EnchantedEcho said:

    " Yeah, from your descriptions it seems like all of them are 'over-powered' or 'game-breaking'. "
    It's supposed to be from the readers point of view, like that's what the reader is thinking when he picks it "
      Yes.  That.  Again, for the record, I think this looks like the most balanced perk list yet.
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    SpaceInsomniac

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    #23  Edited By SpaceInsomniac

    All the bitching about noob tubes, and NOBODY has picked Flak Jacket yet?  I'm shocked.

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    iam3green

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    #24  Edited By iam3green

    i think ninja will be. people can also have turtle beach headsets which will make it even better. my friend has one. i used it before great for people that have great hearing. when we were playing me and him were both at the same place and he said somebody is upstairs.

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    SomeJerk

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    #25  Edited By SomeJerk

    I'm going Ghost, something good, and Ninja. I have $300 RRP studio headgear, I hear angels fart on the other side of the planet, and I'm not afraid to make use of my gear.
     
     
    ..also, the 360 servers are up and the game was patched. Stay tuned at any good information source to find out if perks change - as promised - or not.

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    MikkaQ

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    #26  Edited By MikkaQ

    I think people put way too much thought on the intricacies of COD. 

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    pwnasaurus

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    #28  Edited By pwnasaurus

    you complain lots 

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    SpaceInsomniac

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    #29  Edited By SpaceInsomniac
    @pwnasaurus said:
    " you complain lots  "
    Who?
     
    @drag said:
    " I actually don't want to click any of them because you're making me sound like a typical reactionary CoD bitch. "
    Yeah, I guess that's kind of the point.  I did plenty of bitching about grenade launcher + scavenger in MW2, though. :)
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    invadernick

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    #30  Edited By invadernick

    ninja I think, everyone already uses it and it's pretty dependent on headsets.

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    Urmean

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    #31  Edited By Urmean

    Actually, looking over these again, none of them really sound "overpowered", and allow for many different styles of gameplay along with some of the new equipments.

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    jmrwacko

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    #32  Edited By jmrwacko

    So if ALL the perks are overpowered, doesn't that mean none of them are overpowered?

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    jmrwacko

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    #33  Edited By jmrwacko
    @somejerk said:
    " I'm going Ghost, something good, and Ninja. I have $300 RRP studio headgear, I hear angels fart on the other side of the planet, and I'm not afraid to make use of my gear.  ..also, the 360 servers are up and the game was patched. Stay tuned at any good information source to find out if perks change - as promised - or not. "
    lol console players.
     
    Who needs ninja? I have Sennheiser HD 280 pros. I can hear a pin drop from across the map.
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    SomeJerk

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    #34  Edited By SomeJerk
    @jmrwacko said:
    " @somejerk said:
    " I'm going Ghost, something good, and Ninja. I have $300 RRP studio headgear, I hear angels fart on the other side of the planet, and I'm not afraid to make use of my gear.  ..also, the 360 servers are up and the game was patched. Stay tuned at any good information source to find out if perks change - as promised - or not. "
    lol console players.  Who needs ninja? I have Sennheiser HD 280 pros. I can hear a pin drop from across the map. "

    I'm PC. Sennheiser HD25-1 with some additions and modifications /highfive :]
     
    Just decided for Lightweight, Steady Aim and Ninja as my first perk unlocks, and their Pro equivalents. Thinking it's not about individual Pro perks, but rather their combinations. My first class will be a complete d'bag.
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    jmrwacko

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    #35  Edited By jmrwacko
    @somejerk said:
    " @jmrwacko said:
    " @somejerk said:
    " I'm going Ghost, something good, and Ninja. I have $300 RRP studio headgear, I hear angels fart on the other side of the planet, and I'm not afraid to make use of my gear.  ..also, the 360 servers are up and the game was patched. Stay tuned at any good information source to find out if perks change - as promised - or not. "
    lol console players.  Who needs ninja? I have Sennheiser HD 280 pros. I can hear a pin drop from across the map. "
    I'm PC. Sennheiser HD25-1 with some additions and modifications /highfive :]  Just decided for Lightweight, Steady Aim and Ninja as my first perk unlocks, and their Pro equivalents. Thinking it's not about individual Pro perks, but rather their combinations. My first class will be a complete d'bag. "
    I'm thinking about ninja now just because the pro unlock is way easier than some other perks. After seeing some of the challenges for pro unlock, I know I won't be getting certain perks just because I can't bother doing ridiculous feats of skill like get 5 headshots in Second Chance (I can't even get body shots in Last Stand in previous Call of Duty games).

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