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The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
This concept is for games where at least one of the main characters is female.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A non-interactive sequence within a game most often used for plot advancement.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Special locations in game that allow the player to manually save their progress.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Announced in 2002, the Capcom Five was to be a series of five games developed and published by Capcom exclusively for the Nintendo GameCube. The project was overseen by Shinji Mikami.
Tank controls refers to a movement style in third person games where the character, not the camera, is used as the point of reference when choosing which control moves them in a given direction.
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