Power Bombcast: The Skin Doesn't Quite Fit
Giant Bomb Presents
Game Mess Mornings 05/03/24
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It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The wear and tear of a character's outfit as he or she receives damage. It can be done for realism, but often serves to titillate.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Despite the laws of physics and the disintegration of other article of clothings, these pants will always endure, for the sake of the children.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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