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A sub-genre of adventure games, visual novels are a form of interactive fiction that usually have very little in terms of gameplay but often focus more on extensive storytelling, character interactions, decision-making and branching narratives.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
When characters shed tears - often due to extreme sadness.
Romance in video games can either be interactive, in which the player attempts to woo another character, or an unchangeable part of the story of a given game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
An intimate physical activity between two or more individuals.
Games that let you choose the path you take through the story-line.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
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