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    Castlevania: Aria of Sorrow

    Game » consists of 6 releases. Released May 06, 2003

    The third Castlevania installment for the Game Boy Advance, bringing the tale of Castlevania to the 21st century and putting players in the shoes of Soma Cruz, a seemingly-normal guy who has the power to absorb souls of the castle's demons.

    plasticpals's Castlevania: Aria of Sorrow (Game Boy Advance) review

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    Aria of Sorrow is the best of GBA's Castlevania games


    Castlevania Aria of Sorrow is the third and final installment on the Gameboy Advance, and the first Castlevania to take place in the future. It’s also easily the best Castlevania since Koji Igarashi rocked the world with his 32-bit masterpiece, Symphony of the Night.

    Sharpen your fangs

    While the premise is sketchy at best (Drac’s castle was sealed into a solar eclipse, and a young high school student named Soma Cruz is magically transported there), the simplistic story does the job and somehow manages to become more than the sum of its parts. This is also the first Castlevania to take place in the future (2035 to be exact).

    Unlike Harmony of Dissonance, Aria of Sorrow is the true spiritual successor to Symphony of the Night, and takes the storyline in a new and exciting direction.

    Gameplay Addition

    As per the usual, game play is lightning quick, responsive, and satisfying. The designers have added yet another twist to the core game play in the form of Soul collecting. The castle’s dark energy has affected Soma in an unexpected way: he has the power to rule over the monsters populating the evil halls. By defeating a monster, there is a small random chance of capturing their soul!

    Unlike previous gameplay gimmicks, the Player gains all sorts of cool tricks vis-a-vis enemy souls (similar to Final Fantasy 7’s “materia” system), and is a welcome modification to the Castlevania sub-weapon staple. Some can be used as special attacks (like the ability to shoot lightning bolts from your fingertips), others as special abilities (such as walking on water, or bat transformation), and some support him by upping his stats (strength +20%, for example). Successful combination of souls is necessary to unlock the castle’s many mysteries.

    The only problem I have with the soul collecting is that it can sometimes be a pain to collect them. Some monsters are extremely rare (inhabiting only one screen of the entire map, for example) so tracking them down can be problematic. On top of that, you’ll have to kill dozens of the same enemy type over and over just to get their soul. It’s too time consuming. You can get an item which increases your chances of an enemy dropping its soul, but it’s not as effective as it should be.

    Luckily, you and a friend can trade your extra souls using a link cable.

    If looks could kill…

    Sporting richly animated sprite-based characters and enemies, mostly good and sometimes unbelievable backgrounds brimming with gothic goodness, and enchanting music, this is Castlevania as it was always meant to be! As in Harmony of Dissonance, you’ll see mode 7-esque scaling and rotation to create pseudo-3D effects, which look great on the GBA’s screen. Soma’s sprite looks fantastic, and the boss monsters are sure to impress. This is one of the best looking GBA titles.

    Whereas Harmony of Dissonance favored better graphics at the expense of sound quality, Aria of Sorrow restores the balance and somehow manages to excel in both areas. There is even a fair number of voice samples, further blurring the notion that you are playing a portable game.

    Replayability and Final Thoughts

    Taking a cue from Chrono Trigger is a New Game + option (start from the beginning with all souls and equipment from your first time through). There’s the much appreciated Boss Rush mode. And adding further incentive to replay the game, the option to control the latest Belmont – Julius (no mean feat considering he can’t level up or equip more powerful items). These extra features are great since a first game will probably take the average gamer about 8-10 hours.

    The amazing graphics, awesome tunes and challenging boss monsters, coupled with monster-hunting soul-collecting goodness, the best main character since Alucard, and one of the coolest plot-twists since the original Metroid – and you’ve got an instant classic. Simply put, this is one of the best titles available for the Gameboy Advance (or any system for that matter) and a must-have if you own a GBA or DS.
     
    This review is a repost from: http://www.plasticpals.com

    Other reviews for Castlevania: Aria of Sorrow (Game Boy Advance)

      This sorrowful song is worth revisting 0

      The Castlevania series has been known for either super hard linear stages or a big castle that can be explored with power ups the hero finds along the way. At least in my case I went from Castlevania III to Castlevania: Aria Of Sorrow. Which is why I was so impressed by this game when it first came out and continue to think this does a few things better than Symphony of the Night. As the game opens you are introduced to Soma who gets accidentally trapped in Dracula's Castle and now must fight hi...

      3 out of 3 found this review helpful.

      One of the best GBA games, period. 0

      Alright, alright, I haven't played Symphony of the Night. I know it's one of the best games of all time and helped pioneer a genre, but I just never got around to it. That said, does it really matter, considering Aria of Sorrow just rips it off? If I miss the chance to date a beautiful blonde supermodel, but instead get to date her best friend who's also a model, but just has brunette hair and a slightly smaller chest, is that a reason to complain? Of course not! And hell, for all I know, maybe ...

      1 out of 1 found this review helpful.

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