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    Castlevania: Harmony of Dissonance

    Game » consists of 6 releases. Released Jun 06, 2002

    The second Castlevania installment for the Game Boy Advance, chronicling the tale of whip-bearing Juste Belmont, grandson of Simon Belmont.

    king9999's Castlevania: Harmony of Dissonance (Game Boy Advance) review

    Avatar image for king9999

    It copies the SotN formula right down to its faults.

    NOTE: This review was written by me years ago, but it's never been posted on GB, so enjoy!

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    Castlevania: Harmony of Dissonance is the third game in the CV series that plays more Metroid-ish than the classic side-scroller games of the 8-bit/16-bit era. Many gamers love Symphony of the Night, and it's likely that said gamers will equally love HoD. Why? Because HoD (more so than Circle of the Moon) plays more like SotN: excellent graphics and animation, two huge castles, big bosses, and…bad music? If you've read any previews/reviews of HoD, you'd know that the game took a hit in sound so the game would look more like SotN. Worse still, the graphics are the highlight of the game, not the gameplay.

    The gameplay revolves around you collecting Spellbooks which, when used with a subweapon, will create a magical attack. The spells are graphically impressive, and are quite powerful. Everything else is pure SotN--you explore huge castles, collect items, and fight lots of boss battles. The boss battles would be especially cool if they weren't so blasted easy. Yes, folks...for some strange reason, Konami decided to take a step back from Circle of the Moon, and make the game incredibly easy. How easy, one might ask? The bosses' attack patterns are nearly non-existent--they literally stand there and throw out the occasional attack. It's quite insulting, really. Borrowing from SotN is nice, but you should never, EVER, take the bad elements in a game and use it in a sequel. That really was bad game design on Konami's part, and they should be ashamed. They wisely did away with the 3D Castlevania games (because the fans hate them), so why not eliminate the ease of the recent CV games? Gamers did like CotM's challenge, after all.

    The graphics are the only thing that really stands out in HoD, and frankly, this is a bad thing. In comparison, CotM looks downright ugly. Juste animates much better than Nathan (from CotM). The enemies and bosses are beautifully animated, and the game makes use of transparency effects. The castle's rooms look just as good. Best of all, the graphics are actually bright enough so you can see what's going on (unlike CotM, where you literally need the sun to see anything). As good as the game looks, however, Konami spent way too much time with the graphics, making everything else suffer in the process. Konami spent most of the GBA's resources on graphics, and gave whatever was left to the sound. CotM had excellent music, and it was a great example of what the GBA could do with audio (Golden Sun would later outdo CotM). I know that sound gets the least attention in game development, but was it really necessary for Konami to spend most of their time making HoD look pretty, and make the music sound like something out of the GBC, when the GBA is very well capable of much more? The compositions themselves really aren't that great, either-in fact, a lot of the music from even the NES CV games are better, and are more memorable. The sound effects are decent, and the voices that some of the characters have are pretty good. You kind of have to wonder if the team behind HoD really knew what they were doing with the GBA hardware, because Golden Sun looks AND sounds great.

    There's a little replay value in HoD, though there's nothing really spectacular. When you beat the game, a boss battle mode is unlocked, and you can play a harder version of the main game (though it isn't that much harder). There are some other secrets too, but overall, the extras feel tacked on, and seem more like an afterthought (especially Hard Mode).

    HoD could've been so much more. If you're like me, you WILL be disappointed because it's too much like SotN (even the worst parts of that game made it in HoD). Circle of the Moon was a step in the right direction, but somewhere down the line, Konami decided to backtrack and make quite possibly the dumbest move since the N64 Castlevanias. The balance issues in HoD are horrendous; it was totally unnecessary for Konami to make the game a cakewalk. Sure, CotM was hard, but it wasn't impossible--I beat it, and so did thousands of other gamers. Castlevania was a series built on challenge; the challenge was lost in SotN, then restored in CotM, and now gone again in HoD. Let's hope that a future CV game will go the route of CotM (leaving out the BAD parts!), and future games afterward will retain the challenge aspect of Castlevania.

    Other reviews for Castlevania: Harmony of Dissonance (Game Boy Advance)

      Awful Soundtrack & Easy, But Still Fun 0

      Home to three great games in the Castlevania series, the GameBoy Advance is the perfect cure for all that ails the oldschool gamer. While not quite the creamy center we all expected, Harmony of Dissonance is still a benchmark for the system and a valuable learning experience (which paid off in Aria of Sorrow).  It is without question much easier than Circle of the Moon, and more closely resembles the PlayStation masterpiece Symphony of the Night. Game play Additions Despite the main cha...

      2 out of 2 found this review helpful.

      Kind of a mess, but still manages to be enjoyable 0

      I enjoyed my time with Harmony of Dissonance. More than the other mostly uninspiring retreads of Symphony of the Night that came later anyway. Superficially, it may just seem to be yet another inferior take on SOTN, and yet...HOD's minimalist soundtrack, subdued graphics, and often extraneous but suggestive level design are all clearly meant to invoke the same atmosphere that permeates the NES titles. In this regard I would say the game is successful. On the other hand there are elements which m...

      1 out of 1 found this review helpful.

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