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    Castlevania: Lords of Shadow

    Game » consists of 16 releases. Released Oct 05, 2010

    In this reboot of the beloved Castlevania franchise, Gabriel Belmont goes on a quest to defeat the sinister Lords of Shadow, who are preventing the souls of the departed from passing on to the afterlife, in order to obtain from them a magical mask that will bring his murdered wife Marie back from the dead.

    oldirtybearon's Castlevania: Lords of Shadow (Xbox 360) review

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    Castlevania reinvents itself with Lords of Shadow

    My history with Castlevania is as such that I feel a strong connection to the early series. Castlevania, Castlevania III, and both the Super Nintendo and Genesis versions make up a fair chunk of my gaming memories. Like others, I was disappointed when Castlevania left the fans of the original behind in search of something new and exciting. With a teary eye I said farewell to Castlevania and wished it the best on its new, decidedly Metroid-inspired adventure.

    Fast-forward more than ten years after the fact, and now the dynamics have changed. Castlevania is still a powerhouse, but on a much smaller, handheld scale. The "Metroidvania" subgenre still has its niche audience, but it would seem that Konami is ready to reach for that brass ring of the unattainable "good" 3D Castlevania game.

    Without getting too wordy, ladies and gentlemen, that game is here. 
     

     What the Game Is 

     LoS features some of the best visuals to hit consoles.
     LoS features some of the best visuals to hit consoles.
    Castlevania: Lords of Shadow features combat inspired by an earlier 3D attempt, Castlevania: Lament of Innocence. Like Lords's predecessor, it features a strong 3D combat combo system where you chain together attacks for heavy damage. These are comprised of "direct" and "area" attacks. Direct does the most damage, and area attacks give you a good amount of crowd control. The rest of the combat's feature set is rounded out with series staple sub-items. Old favourites like the knife (now dubbed the silver dagger) and Holy Water make a comeback, while the new sub-items "fairies" and "dark crystals" round out the set of four quite nicely. Each sub-item is unique enough and useful in contextual situations, and that's a good thing because you'll be on your toes quite a lot in Lords of Shadow.

    The game also features the standards for the 3D Action genre, giving you a slew of upgrades to your Combat Cross and other abilities you find along the way. The combat starts off simple and relatively easy to learn, but the more levels you complete, the deeper the combat experience gets. You unlock a labyrinth of new moves and combos after pretty much every level, and these new moves and combos are purchased with Experience Points you get from killing enemies, solving puzzles, defeating bosses, and completing the level.

    Some of these are a complete doozy to use, and once you get the hang of Lords of Shadow's brand of action, they become almost like second nature.

    Backtracking is also not an issue, but there are hidden items and "Arks" that can only be found when you have obtained a certain power. If you want to go back and get that Ark, go for it, but to make it clear, this game does not force you to backtrack through previous missions, ever.

    To put it bluntly, the mechanics work, and they work very well. Based on footage, you might think that this game is God of War re-skinned, and you would be very, very wrong.

    God of War was all about hacking up enemies and causing as much murder and mayhem as possible. Lords of Shadow is the thinking man's action game. You need to have patience and control over your actions and button presses if you want to complete the game on anything higher than Squire difficulty. Coming into this game and mashing buttons is not going to win you anything, and may in fact turn you off of the game entirely.

    Other Things I Liked


    Well, it has a nicely rounded out cast of characters, for one. The Beastiary is in-depth and provides a lot of background that fleshes out the lore of this newly minted reboot of Castlevania. I did not count them, but there have to be at least forty types of monsters in the game, probably more if you include the Shadow of the Colossus inspired Titans.

    This guy was a total bastard to fight. 
    This guy was a total bastard to fight. 
    Boss fights are also nothing to sneeze at. You can try to combo the crap out of boss characters if you want, but outside of a select few bosses, they are all nigh impossible without the classic, tried and true method of learning patterns and gauging what attack will both deal good damage and leave you room to wiggle out of a sudden shift in the pattern. On the first time through this game, the bosses kicked my ass repeatedly. I was playing on the equivalent of Normal.

    That is not to say, however, that the boss fights suck. Strangely enough, the game features a good difficulty curve that steadily ramps up until the very end, where in the final boss fight you take everything you have learned throughout the game and put it to use. To put it simply, the boss fights in Lords of Shadow are challenging and very fun.

    The game also sports a very well acted and produced story mode. That's a good thing, since it will take you roughly 15-25 hours to complete, depending on player efficiency and difficulty level. The story itself is nothing to sneeze at, either, as it provides a unique perspective and a fresh take on some of the series' staple characters and encounters. To not put too fine a point on it, quite frankly, Castlevania: Lords of Shadow is a great looking and great sounding game.

    What's Wrong with the Game


    Like any great game, there are pitfalls along the way that keep it from being the truly awe-inspiring, all-encompassing "this is the only game that matters forever and ever" kind of game. Some of those things include tedious platforming, brain-dead simple puzzles and incredibly vague direction. 

    The vague direction I refer to is really a problem with the genre itself. It is because Lords of Shadow is a linear game that the developers assume you will know what to do when you reach a new puzzle type or a new encounter, providing little in the way of help. While it is not a huge concern, I will say that during one of the best levels in the game, I couldn't figure out what to do to get past gears. As it turns out, you roll under it. I smacked myself for being so stupid.

    Other minor issues include certain button mapping controls. Double-tapping on the left stick to sprint is not only unintuitive but also turns a useful mechanic into playing with fire in almost any situation. More often than not you'll wind up looking like Dark Man after trying to sprint your way out of a sticky situation.
     

    Should You Play This Game?


     Vampires on the prowl? Call on Gabe.
     Vampires on the prowl? Call on Gabe.

     Aside from those niggling complaints, I must say that Castlevania: Lords of Shadow holds up against the criticisms that were lobbied at it from IGA fans. It is also fair to say that, while not perfect, the adventure to be found in Castlevania: Lords of Shadow is not only a lengthy and engrossing one, but also well worth the $60 price tag attached to it.

    With hidden items to backtrack through the game and make the road ahead just a little easier, trials you can unlock after completing a level, a robust extras menu with unlockable concept art and a Solid Snake outfit, and not to mention a fantastic, narrative-driven story mode (narrated by Patrick Stewart!), it is easy for me to recommend Castlevania: Lords of Shadow to the average gamer, and doubly-so to recommend it to anyone who feels that they're missing the whip-'em-up adventures in the vein of old Castlevania.  

    9 Comments

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    Wildfire570

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    Edited By Wildfire570

    Excellent review, and really liked how you formatted it. It was very informative.
    I also may consider picking this up too, I haven't played a castlevania game, but the demo gave me a pretty good first impression. Also Patrick Stewart is in there. Sold.

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    MooseyMcMan

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    Edited By MooseyMcMan

    Great review. And while I'm only a few hours in, I must say that I mostly agree with you. It certainly is a great game. 

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    CptBedlam

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    Edited By CptBedlam

    Great review. I'm in Chapter 10 and I think the game is awesome. Also, I'm pretty impressed how much Castlevania-vibe I got from it (not the first two chapters, but these are awesome, too). Seriously, this is totally how I want my 3D Castlevanias in the future. These just guys nailed it and did what several Japanese developers struggled with for about a decade.

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    tumes

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    Edited By tumes

    I'm doing hard on my first playthrough and believe it or not, the bosses have been the easiest part of the game on that difficulty (I'm about half way through). I think I died maybe once or twice on the boss you show in the article when I got to him, but those effing skeletons in the sewers handed me my ass several times. 
     
    Overall after Bayonetta (Which I absolutely loved) and GoW 3 (Utterly lukewarm about that game) I thought brawlers were sort of played out, but LoS is damn good. Challenging without being too frustrating, and it gives a real sense of accomplishment once you get through a tough section.

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    Ghostiet

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    Edited By Ghostiet

    Great review, only:

    • God of War isn't really a game you can completely mash through on other difficulty other than the first, so it is just like Castlevania.
    • Visuals aside, the way Gabriel is designed is really awful. He just looks weird, like his head is too small. The shoulder pads really kill that guy for me.
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    wolf_blitzer85

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    Edited By wolf_blitzer85

    Hey congrats dude! This is exactly how I feel about the game, and I was just thinking at least a solid 4 if not due to the fact you have to wrestle with the controls every now and then.
     
    The sub items are fantastic, and actually using them can mean the difference between kicking ass or dying over and over. Case in point, you can use the Fairies while fighting Sword Masters (quick fast high damage, just like everything else in this game) and they get distracted by them. You can then wail away, however once they come to, it's back to a very methodical quick paced combat style. 
     
    So far I have been absolutely loving it, and for whatever reason the combat all of a sudden clicked, and now I can just about murder everything with ease, that is until I get to the next section (Still dealing with vampires) where I know the game will switch it up on me yet again, and I have to come up with a new strategy.
     
    As a wise man once said: Dodge, duck, dip, dive and dodge!

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    coaxmetal

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    Edited By coaxmetal
    @Ghostiet said:
    "

    Great review, only:

    • God of War isn't really a game you can completely mash through on other difficulty other than the first, so it is just like Castlevania.
    • Visuals aside, the way Gabriel is designed is really awful. He just looks weird, like his head is too small. The shoulder pads really kill that guy for me.
    "
    yes, this. I haven't played the game yet, although I will probably pick it up at some point despite being more of a fan of the "metroidvania" style of gameplay. But the way Gabriel looks, especially his head, is really damn weird. I am glad I am not the only one who noticed it.
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    Bobdamicus

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    Edited By Bobdamicus

    Nicely written review, probably gonna pick this up soon and see how it is, I've never finished a Castlevania game before so looking forward to this one being good.

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    Jost1

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    Edited By Jost1

    This game is fucking EXACTLY what Castlevania needed to stay relevant. I just hope the general public takes the bait. Because it's an outstanding game. LOVE it.

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