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However, just because an image maintains this appearance or has a sharp outline, this does not necessarily mean it has been cel-shaded. The difference lies in the methods of lighting which have been employed, using a limited number of color shades depending on depth of view and calculating values for each individual pixel accordingly.





A style of animation that gives games a more hand drawn look.
Cel-shading is an animation technique in which three-dimensional objects are rendered to appear two-dimensional, as if hand-drawn in the same manner as a cartoon or comic book.However, just because an image maintains this appearance or has a sharp outline, this does not necessarily mean it has been cel-shaded. The difference lies in the methods of lighting which have been employed, using a limited number of color shades depending on depth of view and calculating values for each individual pixel accordingly.
The first notable video game release to prominently feature this style was Fear Effect for the Playstation, released on January 31st, 2000.
Cel-Shading games
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| Concept Name: | Cel-Shading |
| Appears in: | 153 games |
| First appearance: | Jet Grind Radio |
| Aliases |
Toon Shading Cell-Shading |












































































