840: Tom Braider
Giant Bombcast
Ultra Gameplayers Disc #104
Demo Derby
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Game » consists of 2 releases. Released Jul 28, 1995
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A stereotypical prehistoric human, usually clad in animal skins and rather violent. Does not always live in a cave.
An unofficial translation of a video game, created by people not associated with the original development team.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A service started by Nintendo in 1997 that allowed customers to purchase digital Super Famicom and Game Boy games at an in-store kiosk that would be written onto RAM cartridges available for each system.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
The strategy of demonstrating how awesome something is by putting the word "super" in its title. Incredibly popular among developers making games for the Super Nintendo, which itself counts as an example.
A transformation is a different stage or form for something. Usually an upgrade.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
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