I'm surprised that there isn't already a thread on this, but anyway.
It's already known that Harmonix is going back to the drawing board on Chroma, their attempt at a multiplayer shooter with a heavy focus on rhythm elements. The NDA on the alpha apparently expired recently, and a coworker of mine that participated in it gave me her thoughts.
Basically, Harmonix went back to the drawing board because the game as it was originally designed was terrible. At its core, it's a Team Fortress 2-style competitive shooter, so it's WASD to move and the mouse to aim and shoot. The player is meant to play with the rhythm of the music, and they force this on the player by alternating the fire button on the mouse. So, instead of just clicking left-mouse for fire and right-mouse for alternate fire, you constantly hit one, then the other. And to drive that point home, there were constantly obtrusive button prompts on the screen telling you which mouse button to click. There was also the basic problem that shooters of this nature are not really meant to be played with a forced rhythm like the one Chroma was trying to instill.
She actually summed the experience up with the half-joke that Saints Row IV did the whole rhythm shooting thing better with the dubstep gun. Before the alpha test period ended, participants left in droves because the game simply wasn't good. Yes, an alpha is an alpha, but if the core mechanic of the game isn't fun by the time you reach the alpha stage, you probably need to take a second look, which is exactly what Harmonix is doing. Assuming that the game doesn't get canned outright.
Did any of you participate in the alpha? What were your thoughts on it?
Log in to comment