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    Chrono Cross

    Game » consists of 8 releases. Released Nov 18, 1999

    The sequel to the classic Super Nintendo RPG, Chrono Cross expanded the franchise to alternate universes, adopted a turn-based combat system, and had dozens of playable characters.

    symphony's Chrono Cross (PlayStation) review

    Avatar image for symphony

    A worthy sequel

    Chrono Cross managed to achieve the impossible -- It appealed to hardcore RPGers as well as the more casual fangurl/boi culture that spawned out of the publication of Chrono Trigger and Final Fantasy VII. It was deep yet easy to pick up, it was beautiful, and it was fun.

    While the plot was not directly related to Chrono Trigger initially, there are deep ties between the two that you discover as you progress. The game takes place on an archapelago somewhere to the south (if I recall correctly) of the lands where Trigger took place, and stays there for the entirety. There's no time-travelling, and it's definitely not needed this time around.

    One of the great things about Cross was not only the number of playable characters, but you felt like you knew a good chunk of their backstories. They didn't feel tacked on or half-assed. You're able to choose three characters to use in your party at any given time (Serge/Lynx) has to be one, naturally) but can change it up pretty easily.

    Speaking of combat, the system was a lot of fun though strayed away from Trigger's focus on group/pair attacks. While the game wasn't overly hard, some of the bosses certainly put up a fight.

    The plot was fantastic, and added on to the already great story that Trigger presented us with. There were a lot of tragic elements that pulled at the heartstrings in Cross, but there were also a lot of humorous parts that balanced it all out nicely (usually involving Kidd threatening to kick someone's arse to the moon). Giving players three arcs to take early in the game was a nice touch, even if it didn't affect all that much about the game later on.

    Chrono Cross is an RPG that begs the question -- if you're a fan of RPGs and you haven't played it, why the hell not? It's still a great game, and while the in-game graphics may have not withstood the tests of time too well, the plot, gameplay, CGs, and characters are all great reasons to pick the game up, either for the first time, or just for some nostalgia.

    Other reviews for Chrono Cross (PlayStation)

      Re-visit of old classic 0

       OK, I lied. I never played this game before but thought that it would be more logical to have such title. Why else would you want to play game from year 2000 nine years later. Well simply put and bit of background on me. I've been into videogames for closer to 25 years and even though I've been always interested in RPG's, but still I've missed most great JRPG's. Having just recently picked up and finished Chrono Trigger for DS (which btw is something I will return to for other endings one day, ...

      2 out of 2 found this review helpful.

      Even in Another World, Chrono Cross shines bright. 0

          During an era where RPG's were played by taking turns and polygons ruled the world, a very well-renowned classic would see its epic story continue in three-dimensions.  Chrono Cross is a game developed by a then Squaresoft, who had just brought the gaming world to its knees with the releases of Final Fantasy VII and Final Fantasy VIII.  Chrono Cross, is a quasi-sequel to the original Chrono Trigger that received tremendous success and response from the Nintendo community.  Chrono Cross utili...

      2 out of 2 found this review helpful.

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