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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
An immature childish person. It wears diapers and whines a lot, much like old folks. Babies are considered cute by most people.
Games that let you choose the path you take through the story-line.
Games which have served as the basis of a comic book or vice versa.
When characters shed tears - often due to extreme sadness.
Crying babies are often used as a scare tactic in horror games such as Silent Hill, Dead Space, or Haunted House. The pitch of their cries is naturally designed to be unsettling.
Environments cycle between day and night, often with effects on other aspects of the game.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
It's all in the family.
When a song is played over the end-credits, often by a famous artist.
Often referred to as Hentai, Eroge is a video game genre which has (usually manga-style) pornographic content and artwork.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Games that have been used as the basis for motion pictures.
Harem is a term used to describe Japanese works wherein a single average male character is surrounded by numerous attractive females, most of whom are romantically interested in the main character.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
A love triangle is when three (or more) people are in some kind of romantic relationship with each other. They can become messy and complicated. It may or may not be competitive.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A game which does not force the player to play through the story in a particular order, chronological or otherwise. Some games offer the option of skipping whole chapters entirely.
This is when the events of a story are not in chronological order. Often, the end comes at the beginning, and the remaining story explains how things came to be the way they are.
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