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A staple in modern shooters. They hide, crawl, creep, climb and jump, and are usually pretty weak but hard to hit.
A Boss fight that can only be won by climbing onto the enemy.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Koalas (Phascolarctos cinerus) are herbivorous, arboreal marsupials endemic to the coastal regions of eastern and southern Australia. Their diet consists almost exclusively of eucalyptus leaves.
The action of crossing a ledge, often this requires careful sidestepping.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Necromorphs are the enemies in the Dead Space franchise. The Necromorph infection uses deceased bodies as hosts and forms hideously mutated shapes to adapt to more effective killing styles. Originally encountered on deep-space mining colony Aegis VII, it is believed that the infection originated from the Red Marker.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Enemies rushing off cliffs in order to get the protagonist or enemies that are sent to the abyss by the protagonist.
A staircase sequence consists of the player ascending or descending a stairwell for an extended period of time, perhaps a minute or more. These are often presented to create a vertical box of movement, with limited mobility to avoid hazards.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
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