I think you just need to get over your fear and timidness around blizzards and use them to your advantage. New players, the first thing they think when they see a blizzard, and all those temperature meters dropping is that they game slows to a crawl and nothing happens.
Once you get over the sight of a dropping temperature meter, and start planning ahead, a blizzard goes from a tactical nuisance/nightmare, to an opportunity to either launch an unexpected attack, or hold ground and recover.
I have done raids on enemy territory on the verge of a blizzard, destroying all the fire pits and preventing his infantry from having any warmth, meanwhile I built extra fire pits in my side of the map, allowing me to launch an all out assault in the middle of a blizzard while his troops froze in the fields trying to counter it.
Seriously, build more fire pits, they actually have quite a large range of effect. Built extra fire pits along roads that you commonly use, all the way from your base, to the front lines. Fill in the fire pit coverage gaps with your own. If you see a blizzard coming, buy a half-track or transports.
I've used the drastic sight reduction during blizzards to navigate flanking vehicles around the sides of AT gun killzones to hit enemy lines as soon as the blizzard let up.
I've tracked large troop movements right after a blizzard by their footprints, then redirected my entire army to counter a massive flank attack.
I have definitely had run dropping tanks and infantry into frozen lakes, it's great. I've taken to using demolition charges on maps where people often cross frozen lakes.
The AI and Mortar stats have recently been rebalanced in a beta patch. Also, if you're only playing against AI, then you likely have seen or learned of the awesome blizzard tactics to use during blizzards.
Lastly 90% of computers can't handle the graphics people say they want out of CoH2. FPS games and other types of games get around this by using all sorts of tricks, usually involving streaming, but with a big RTS game, there's just no getting around some technical issues when you have to have an entire complicated map and many units active at the same time.
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