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First starting out as simple machines throwing stones, artillery has evolved greatly and is an important weapon in war.
Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
Players can design a base or dungeon for their characters to inhabit.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Some games just weren't meant to be.
Videogames with extreme or controversial content will often be altered for release in certain countries, usually to comply with local laws or prevent cultural misunderstandings.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
Commandos are elite special forces units, often tasked with stealth operations or eliminating high-priority enemy targets
Communism is an economic and political ideology which (at least in theory), seeks to eventually achieve a classless society that promotes equality in gender, racial, and/or social terms. Despite this, most Communist regimes are often dictatorial rather than utopian.
The act of building something. Using resources to build units, buidlings, structures of any kind.
CTRL 1-9 = CTRL Group. Crucial to battlefield success, using Control Groups in most RTS games allows one to better manage ones forces.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
A Cover System is a gameplay mechanic that specifically governs the player's ability to hide behind objects to avoid detection or enemy fire.
A non-interactive sequence within a game most often used for plot advancement.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Microsoft's proprietary 3D graphics API used in computer and console games.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2005 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 18-20.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
The 2012 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 5-7.
Essence 3.0 is a new engine first revealed powering Company of Heroes 2.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
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