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Assassins are people who are tasked with the action of violence against peoples, though their general aims are to be discreet and as minimally violent as possible in order to remain discreet if necessary.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
The Brotherhood of Assassins is a secret society that has existed for almost a thousand years, and which fights from the shadows against the Templar Order to protect mankind's free will.
The new badass way to look, as seen on 90% of hit video game covers.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Eagle Vision is an ability that any person of Assassin lineage possesses, but few know how to activate. The person is able to identify an ally or enemy by glowing colors. The most well-trained Assassins can train it into an advanced form called Eagle Sense.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
This concept is for games in which at least one of the main characters is male.
In fiction, characters sometimes cut their hair to signify a great change or growth in themselves.
A member of any number of tribes or ethnic groups, indigenous to regions of North America which are now part of the United States. Many of these groups continue to exist as intact legal and political entities.
Many games and stories involve a character usually the main protagonist having to kill their fathers. This device is used most frequently in RPGs
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A tackle attempts to get a person on the ground, usually by holding someone with your arms.
A story element in which a significant amount of time passes in a short period. Usually marked by major changes in character ages and personalities.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
Tracking is a skill or ability used by classes such as Rangers which allows the player to quickly locate an NPC.
No longer just a pastime for bored individuals, the simple act of whistling has played an integral part in games such as the Splinter Cell series.
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