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Game » consists of 4 releases. Released May 12, 2009
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
The term is derived from the Gradius series of Shoot-em-Ups (AKA "shmups"), but means any shooter in which the goal is to destroy an integral component of your target in order to win. In many games this core is represented by a glowing orb, which causes the enemy to flash when you shoot it.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The first weapon that is acquired in a game. It's usually a handgun or melee weapon, is unbreakabe and carries unlimited ammunition. It's also the perfect "emergency weapon".
What lies ahead, and is distant from the present.
The main antagonist in almost all Contra games. He alongside the many other aliens are based on H.R. Giger's Necronom IV
Wii and Wii U games that can be played using the Classic Controller (Pro).
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