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    Crisis Core: Final Fantasy VII

    Game » consists of 8 releases. Released Mar 25, 2008

    A prequel to the fan favorite Final Fantasy VII, focusing on Zack Fair and his adventures as a member of SOLDIER in Shinra Corporation.

    pikastar's Crisis Core: Final Fantasy VII (PlayStation Portable) review

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    Great Prequel to Final Fantasy VII

    Crisis Core: Final Fantasy VII is a prequel to the original Final Fantasy VII game that came out for the PS1. The story follows Zack, a SOLDIER 2nd who wants to become a 1st and a hero. Zack will meet along the way many familiar faces that FFVII fans will recognize, like Sephiroth, Aerith and Cloud. Zack gets wrapped up in a great deal of trouble surrounding a rogue SOLDIER named Genesis and the hidden experiments of the Shinra Corporation. The story in Crisis Core, grabs you and never lets go. You want to know what will happen next and what is really going on. And even if you already know what happens at the end of this game, it still wont prepare you for the emotional roller coaster you will face.

    The gamplay is real time action. You can controls Zack's movements with the directional pad or the analog stick. Dodging can be done by hitting the square button, holding the triangle button will Guard. Tapping the X button will make Zack attack. However, it is also the same button for using materia. The L and R buttons can be tapped to scroll through the basic attack , equipped materia and items. It can be a little awkward at the beginning to get use to it but soon it is easy to remember how many taps it is to get to the desired attack and you wont even have to look at the bar.

    During battles a slot machine type icon will be spinning in the upper left hand corner. This is the Digital Mind Wave (DMW). It will give you abilities during the battle, give stat bonuses, produce Limit Breaks, level up materia and allow Zack to level up. The limit breaks are tied to the Character pictures that spin, get 3 pictures of one character and you will use the limit break associated to that character (ie. triple Cloud pictures will produce the Meteor Shots limit break). Triple 7's will level Zack up. If you get 2 of any number between 1 and 6 it will level up the materia in that slot in your equipment menu. Getting a combination of 7's (not triple) will give you bonuses like no costs for casting magic or attack materia, barriers against magic and physical damage, ect. The DMW is very important because it is the only way Zack and your materia can level up. To make sure it always keeps spinning, never loose all of you SP and if Curse is cast on Zack, remove it with a Remedy.

    Materia gives you magic attacks and stronger physical attacks then just your basic sword attack. Most materia can be found through the extensive 300 missions available. Some, like the DMW materia (which boosts the chances of a certain limit break occurring), can be bought at stores. What is really important, is the Materia Fusion ability that will be unlocked while going through the story. Fusion allows you to combine materia to create stronger attacks or even creating a new, stronger materia. Stat bonuses can be gained by combining materia. Items can be used in the fusion to boost the stats even higher. Fusion is the only way to max out Zack stats. I suggest putting the stat boost you want into a magic or physical attack materia instead of increasing the Hit Point, Attack, ect, materia because they will take up the precious 6 slots that are available. This allows you to max Zack's stats while still having Curaga for healing and other strong attacks to battle with. Expect to spend a bit of time on Fusion if you want to max everything.

    I really dont need to say much about the graphics. They are the finest ever on the PSP. Not just the cut scenes either, the in-game is beautiful. It is has very little loading at all. The game moves from exploring, to battles, then back to exploring smoothly. The first time in battle, I was expecting the game to need to load and just sat there for a second before I realized I was already able to continue.

    Crisis Core allows people to play the game the way they want to. If you want to go through the story but dont want to play for hours on end, you can skip the majority of the side missions. Youll get about 15-20 hours of gameplay time by doing this. However if you want to do all the missions, battle Minerva, max Zack's stats and do everything you possibly can, you can expect 50+ hours from this game. Personally, for me to get 100% completion, it took me 66 hours.

    Any Final Fantasy fan should not miss this game and neither should anyone who loves RPGs, even if they have never played a Final Fantasy game before. The story alone is worth it, not to mention the fact that Crisis Core has the most beautiful ending of any game I have ever played. This game will keep you entertained for hours and you may not be able to put down your PSP. A more than worthy addition to the FFVII saga.

    Other reviews for Crisis Core: Final Fantasy VII (PlayStation Portable)

      One of the best Final Fantasy Spinoffs released to date. 0

      In 1997, Squaresoft took the world by storm with the release of Final Fantasy VII. It was the first Final Fantasy game to achieve wide spread popularity. It's success was outstanding, selling close to 10 million copies, and it still remains the best selling Final Fantasy game. Due to its popularity, Square Enix responded by creating the Compilation of Final Fantasy VII; a series of prequels and sequels to the game that made them a world wide phenomena. For the most part, each new title was fairl...

      2 out of 2 found this review helpful.

      Absolutely one of the Greatest Game for the PSP ~ 0

      Like its predecessors, Final Fantasy 7 - Crisis Core is one marvellous looking game, rivaling even that of GoW. I played tons of games and trust me, Crisis Core is gonna make u say WoW !! Allright, Im gonna make this short and precise : Thumbs-up: 1. Jaw-droppingly beautiful cinematics (no surprise here) xD 2. Excellent in-game graphics 3. Some nifty features ( like the DMW) that makes combat all the more addictive. 4. Innovative and fast-paced combat system ( U can switch materias on-the-go, ...

      2 out of 2 found this review helpful.

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