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Damaging enemies by simply jumping on top of them.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
The act of traversing space while attached to a piece game geometry. Sometimes via a rope, or other grapple like object.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
When a certain amount of time is given to the player to reach a goal or finish an objective.
A twister, or tornado, is a localized windstorm characterized by a rotating column of air resembling a funnel-shaped cloud.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
If the protagonist is standing on an unstable platform for a certain amount of time, it will eventually drop. Usually there is a pit below, or some other hazardous danger.
A video game protagonist's enemies come from more than just the Animal and Mineral kingdoms. P-O'd plants have been battled by everyone from plumbers to the undead.
An increase in water flow and turbulence, making it difficult to navigate through.
A type of attack that generates a wave of energy that gradually expands until it either hit its target or fades away.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
An arcade/minigame where the objective is to force popping moles back into their holes by hitting them on the head with a mallet. Games with similar elements of gameplay go here.
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