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Player assignable points that unlock or enhance skills allowing for character customization.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
The phenomenon of time, or at least a character's perception of it, moving more slowly. Bullet time is an enhanced version of slow-mo.
Smithing is a trade skill used to craft and shape metal. Steel, iron, gold, silver, pewter, tin, copper, and other metals can be used to craft armor, blades, guns, coins, arrowheads, locks, and a myriad of other objects.
Non-stealth games with a mission or level where you must sneak/creep through an area undetected.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
Any practitioner of magic (wizard, sorcerer, mage, necromancer, etc.) who casts spells. Even unlearned scholars can throw a mean magic missile every now and then.
An eight legged arachnid. Some make webs to catch prey and some are poisonous. None have made a web grand enough to be called a parlor, though.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
A squad is a group of military personnel who work together as a group. Popular in both single-player and multiplayer games, the other players within the squad can be either AI or other people.
A condition which affects a character's effectiveness, either positively or negatively. Common examples include Poison or Haste.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A succubus is a demoness with the appearance of a beautiful woman that seduces men to steal their energy during sexual encounters.
The time in the evening at which the sun begins to fall below the horizon. Followed by Twilight.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
The ability to manipulate objects with one's mind. Telekinesis is often displayed as an incredibly powerful ability.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
When a certain amount of time is given to the player to reach a goal or finish an objective.
You don't know how to play our game, so we'll teach you how.
An unbeatable enemy is just that, an enemy you can't beat or destroy. It's best to just run away from them.
A dragon that has been resurrected after death. Undead Dragons are often weaker but more terrifying than their living counterparts.
When a populated area is overrun by legions of the undead. They are often accompanied by demons or parasitic lifeforms.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Anti-Cheat technology made by Valve. Not just used in Source Games.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A shout to intimidate opponents or inspire allies' during battle.
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