Jeff Grubb and friends make a meal out of today's top stories in video games.
115 | Dark Echo.mp3
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Game » consists of 0 releases. Released Mar 31, 1998
The act of building something. Using resources to build units, buidlings, structures of any kind.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
One man's terrorist, another's freedom fighter.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A superweapon is a structure or character with amazing powers and amazing costs. This weapon can turn the battle to its owner's side single-handedly, but is usually the most expensive and time consuming to construct.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
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