- Parrying is now a lot "slower". The action of parrying isn't slow per se, but the ennemy won't be open for the critical cinematographic attack until he fell on the ground. Before that, you're only granted a "simple" critical. This means you can't use parry to become invulnerable as easily as in Dark Souls 1.
- Backstab isn't instant. Your character will now give a punch to the ennemy's back, before initiating the backstab. This punch animation CAN be evaded. Most NPCs don't, except the quicker ones, who can move away before the punch connect. You're not quite invulnerable during the backstab animation. During the first second of the animation, you will still take damage when hit, even if it won't be the full damages.
- Poison worth the trouble now. It works wonderfully in PvP. Most ennemies in the game are more resistant to poison than Player Characters, but they can still be poisoned. Poison do roughly 1000 damages over a period of time and, more importantly, some bosses are susceptible to poison.
- There are now 4 "magic types" : Sorcery, the good old intelligence spells, cast with wands. Miracles, the good old faith spells, cast with chimes. Pyromancy has recieved some improvement. There is still no faith or intelligence requirements, but it seems they scale with both. Finally, the new category are hexes, which need both faith and intelligence and can be cast with wand or chime (depending on the hexe spell). Hexes replace the Black Magic from Dark Souls Prepare to Die edition.
- Elemental weapons now scales : Magic damage scale with intelligence. Electric damage scale with faith. Fire and Dark damage scale with BOTH intelligence and Faith (the lesser of the two, in fact). Bleeding and poisoning rate scale with dexterity. Mundane scale with your lowest stat.
- Smithing as been tweaked : Now, weapons can be reinforced to a +10 level maximum. The Infusion system is now entirely different path. You can infuse a weapon with an element, if you possess the required items, should it be +0 or +10. You can change a weapon infusion by re-infusing them. Almost any weapons can be infused, even those who already have elemental damages, or poison/bleed build up. Elemental Infused weapons can be buffed with spells, but cannot be buffed with resins (item buff).Infusing a weapon lower the scaling it already have (unless you're infusing a weapon with an element il already have, which improve the scaling for this particular element, but lower the other scalings).
- Durability is now much weaker overall, but as said above, will reset upon resting at a bonfire or dying. Armor and rings durabilities are lowered by the damages you taque. Weapon durability is lowered by the number of time you hit something... anything. You can break a weapon by hitting walls, but the durability drops much more faster if you hit an opponent (or his corpse). This means that huge weapons, like great hammers, lose durability uppon hitting the ground, making them breaking much most faster than other weapons, even with high durability. Apart frot resting or dying, the spell 'repair" or the reparation powder give durability back, but if an item is broken, it will need a blacksmith.
Side note : the new "scrificial rings" exists, and breaks when you die, keeping you human and with your souls... BUT you can repair it.
- NPC seems to be much more tolerents to damage you inflict them, meaning there is few chance that a NPC will turn hostile if you hit him once... or twice by accident. On this topic, there is a "Maiden in Black" style character now and she IS NOT IMMORTAL. If you kill her, you won't be able to level up for the entire playthrough.
- Summoning white (or golden) phantoms will make the boss fight harder : Their damage resistance and damage dealt increase for each helper you have.
- Monster spawning is now finite. This means that if you kill an ennemy too many times, he will disapear from the playthrough. You can reset an area, by using a certain item at the bonefire... but it also makes the area harder, as if a NG+1 from your current playthrough. The area isn't entirely reseted though : Ennemies kill count will reset, items found will reset, wooden chest opened will reset, boss will reset. Iron chest WON'T reset. Things you've done to the area, like opening a shortcut, won't reset.
- There are NPC black phantoms who invade you only if you are offline.
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