I've been reading a lot of articles around the internet talking about how Dark Souls 3 is not "hard," that it is "easier" than its predecessors, and how terrible that is, blah blah blah.
I can definitely that, yes, they are correct: Dark Souls 3 is the easiest installment of the franchise so far. I'm no Dark Souls expert or anything, but I've played the SHIT out of Dark Souls and Dark Souls 2, and this is most certainly not nearly as difficult as the past iterations. I'm happy about that, and yes, there is a part of me that is sad. I'll get to the latter, but first, the former must be addressed.
Dark Souls 3 is not necessarily an EASIER game in my eyes, but rather a more EXPLAINED game. In the first two, you had to jump through hoops to learn how to do damn near anything. Crafting? Figure it out yourself. Half of the controls? Try shit out and see what works. Covenants? Hell, I still don't know HALF of the damn ways to get into covenants. That's not even talking about how to get to specific places, illusory walls, items, etc. Even the story was fairly shrouded in mystery.
With Dark Souls 3, the game goes out of its way to explain things quite a bit more. The blacksmith will tell you exactly what each menu option is meant for, and what you need to use them. The handmaid that sells you stuff? Same thing. The chick that levels you up? Same thing. The basic parts of the game are laid out in front of you. Even the story is fairly explained for you, with only the characters themselves being something to dig deeper into. Fundamental things that allow you to progress through the game are easier.
The enemies are still difficult, and the bosses are the same mixture of hard and not-quite-so-hard as before. How you interact with them, through spells and weaponry, is the thing that has changed, allowing you to progress in a more natural sense. You aren't struggling to figure out how to get a +10 weapon, but rather you are celebrating every time you get the upgrade you've been wanting. You aren't stuck trying to find the one corpse laying around that has the one piece of Titanite Chunk that you need, but rather you are swimming in the stuff and getting to have fun with a wide array of weaponry.
Dark Souls 3 is easier, but only because the parts that were clunky and undefined are now clearly defined and something fun to engage with. I'll take fun over crushing difficulty any day of the week. You are still dying because of your own mistakes in 96% of the occasions. You just aren't beating your head against the progression wall, wondering why the hell you can't get a stronger piece of gear or level up as quickly as you'd like.
Now, as for the part where it makes me sad, it's simple: there is no "Sen's" in Dark Souls 3, and the amount of linear level design I've seen feels like it butts against what I expect of Dark Souls. Sen's Fortress in the first Dark Souls is, single-handedly, the greatest level design I've ever seen in a video game, and the lack of anything that can even compare to it in terms of risk/reward is a bit tragic. I've only gotten to the Grand Archives so far, slightly past that. Maybe I haven't reached it yet. I thought that maybe the Catacombs of Carthus would be it, or even Irithyll Dungeon. Nothing has had that same feeling yet, and it's a little...saddening. As for the linear level design, I feel like everything is a fairly straight path with little deviation available. A secret area there, an illusory wall here, but other than Irithyll of the Boreal Valley, nothing has felt as free form as the areas of the previous two games. This is a thing that greatly irritated me about Bloodbourne, which felt like very straight-forward level design. The first Dark Souls had that interconnected feeling, where you always felt like you were part of the same world. The levels were fairly free to roam around in, and it all felt very connected to itself. Dark Souls 2 also had a fairly open-ended design with its levels. Dark Souls 3 just feels like "push forward and look around a corner once in a while." Part of that may be because of the way Firelink Shrine essentially feels like the Nexus from Demon's Souls, which gives it a very disconnected feeling.
Overall, though, Dark Souls 3 is pretty incredible, I'm having a ton of fun with it, and for once in a Dark Souls game, I don't feel like I'm fighting against the mechanics (except that damn lock-on system) but instead fighting against epic enemies and an excellent story.
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