I'll go against you and say I wouldn't be surprised by Dark Souls 2. Weren't they forced to change it because they went multiplatform?
Probably, but they seem to change it all the time. King's Field, Eternal Ring, Demon's Souls, Dark Souls. They are all "spiritual successors" to each other.
I remember reading that they wanted to originally call it Dark Race (whoops), Dark Lord (couldn't get the trademark), Dark Ring (butt hole). So they probably weren't that attached to the Souls part.
I don't think they've ever had the success they've had with this though, so I think Dark Souls 2: Subtitle would be boring but I wouldn't be surprised.
Chaos Souls. Dark souls had many connections to the first game including a darkness lightness theme. I suspect the next one will be the same, and expand upon an altered Witches of Izalith situation. Plus i get the feeling that they want to beak free of the DS pattern.
It's obviously going to be Dragon Souls. That's the best guess from a lore point of view. Demon Souls is the theme of the first game dealing with the demons in the world, the decayed, the fallen. Dark Souls for the second meaning human kind, the mortal gods, and lords. Dragon Souls would be the third to represent the immortal, the omnipotent, the ancient dragons. That's the best guess not only from me but from the community too. Dragons have always been a very important focus on the series and they are the only part of the lore that hasn't been explored to its fullest. Also, don't ask this. I'm happy with Dark Souls (the best game ever made). I'm afraid From Soft will never achieve something better.
EDIT: Also, to what everyone is saying about a Dark Souls 2. Miyazaki already said a sequel to Dark Souls isn't what he wants to do next. He would prefer to make a game with a different take on the themes explored in both previous games. He wants to keep the theme, atmosphere, and general feeling but in a different universe.
@Moblin: I never got to play Eternal Ring, but you would have to have a really high tolerance for older ugly games to get into KF.
None of the online hooks, the combat is a lot of backing up and moving forward and strafing like an Elder Scrolls game (it's all first person) so it isn't as good, worse AI. It's less about finesse or skill and more about your level/gear/magic because of clunk.
They are pretty cool time capsules for seeing some older versions of level and monster design that shows up later in Demon's/Dark Souls, but probably hard to stomach today.
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