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Norrath is the world at the center of the EverQuest franchise.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
A dark opening in a solid mass, like rock.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
Stairways are areas you can go up or down in via steps. It is usually done by walking, but escalators save you the effort. Also, technically, ladders are movable stairways.
A covered passageway.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
A city is a large and densely populated urban area.
Underneath a planet's surface is considered to be underground, especially if it is near the top of the surface. Some of the games have you digging through the dirt.
Buildings that have fallen in to a state of disrepair.
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