If you're serious about the game, here's some tips about classes

#1 Edited by Rhaknar (5939 posts) -

Ok, now that I'm level 30, i'm noticing a trend of everyone just playing dps. Thats normal in mmos i know, but in DCU, it's even more problematic because on top of the usual holy triad of tank, healer, dps, DCU adds a fourth one, called a controler. 
I have yet to meet one in a dungeon, and i rarely see any healers too (but im a healer myself), and from my little experience with lvl 30 dungeons, it seems they are as important as any other role, because the game gets HARD, if you dont play proper.
 
Controlers in this game are the buffers basically, but more importantly, they have spells to boost mana (or power) regen of the party. I can tell you im struggling like hell to heal with no regen, the game regens mana (power) by making you attack, 
as you combo you get more power, which is cool, since it mixes up the gameplay even if youre a healer, but nowhere near enough to sustain these hard hitting fights. 
Seems important for tanks too because most of their mitigation (or self heals in Fire's case) cost alot of power.
 
So if you get the game, and intend to play seriously in dungeons at level 30 (and perhaps raids why not), keep in mind that most people just loldps, so maybe you can make a difference. You can still dps fine soloing, as every class has a dps role,
 but be mindful of your second role that might be needed, and maybe spec and gear accordingly.
 
For those wondering what powers are each role, Tanks are fire and ice, Healers are magic and nature, and Controlers are gadgets and mental. Every power is DPS

#2 Posted by VicRattlehead (1398 posts) -

I know its no use to you but im a controller and people generally seem surprised when they see me keeping power buffs up on bosses instead of just dps'in like a machine....   the game didn't do a great job of explaining what it was a controller was until I sat and looked at my powers... it just kinda went HEY YO YOU CAN SELECT CONTROLLER NOW GOOD JOB DUDE
people seem to be catching on though as i've noticed over the last few days most of the alerts i've joined have had a tank and a healer

#3 Posted by PixelPrinny (1030 posts) -

Sounds like controllers are like the Bards were back in FFXI... I miss my bard D:

#4 Posted by babblinmule (1262 posts) -

Hey, I'm sat here waiting for the good ol 12.3gb patch to download before I can sit down and play this thing and therefore havent made a character yet. So I should ask - in terms of rolling with a controller (which sounds right up my street), how precise do you have to be with your build? Do you think it'll be easy to mess it up? I've never really played a buffing role in a mmo before so I'm worried that ill feck it up.

#5 Posted by RiotBananas (3600 posts) -

You've gotta admit, the game does a fucking diabolical job of explaining things about the raid/dungeon content to players. I only worked it out because countless hours of WoW.

#6 Edited by HaltIamReptar (2029 posts) -

So, they're like warlocks?
 
or priests

#7 Edited by DeShawn2ks (1052 posts) -
@Rhaknar:  I will admit I am guilty of these things. I jump in and fight , keeping hitting till I when, and when I pick armor I look for the most green on my stats. I use gadgets and martial arts and when I hit 30 I realized how bad I have been playing. When I picked all my skills I just went with what sounded coolest. Thankfully I can respec everything to get where I need to be at. If you can help me out let me know what stats I should be looking at and what type of traits I should be rolling with when I play a dps or controller role.
#8 Edited by Stahlbrand (838 posts) -

'Trollers are old hat for City of Heroes players.  In that game there were dps classes (blasters and scrappers), a tank class, a heal/buff class (defenders), and also controllers.
 
Initially controlling was a difficult and thankless task, near impossible to solo with, but very important if you wanted your DPS mates to approach maximum efficiency.  However, with lots of balance jiggering, and ultimately the addition of a 'containment' latent ability that doubled a troller's damage on held/immobilized targets, they became much more powerful and common.  I remember being in 8 man groups with as many as six controllers at certain points.
 
In DCUO there doesn't seem to be as much focus on class roles.  Now, I haven't seen much of the game beyond level 12 because I have a debilitating case of alt-itis and keep rolling new classes, but I find so far that with everybody having dps options, and looking at the power despcriptions, the roles are not as defined or specialized as in CoH.  Tanks and controllers in CoH seemed much more purpose-built in the way their base stats and power options combined to define their experience. 
 
I'll try to get further into the game to see what it is like in practice rather than theory.
 
I hope to see more in depth and comprehensive descriptions of the powers and abilities soon.  Any good wiki projects for the game started?

#9 Posted by niamahai (1405 posts) -

can you dual spec in the game?

#10 Edited by Rhaknar (5939 posts) -
@niamahai said:

"can you dual spec in the game?"


everyone is dual specced from lvl 10, thats what the roles are. 
 
Everyone is DPS, than a second role. you press T and you switch between them, you can configure the layout of your spells for each, and each has different effects on some spells. Say as dps role you put down a area of effect dmg thing, when youre in healer role the same area of effect is now a healing thing. And you also get boosted stats for that role, say you have a normal healing spell, just a heal you can use whenever. it heals for 100 in dps role, and 500 (just an example not actual numbers) in healer role 
 
your ACTUAL spec, as in the talents you have, dont change tho. so you need to spec to what you want to play mostly, but you have enough points to be honest. im a healer, and i ended up getting a couple of purely dps spells i never use as a healer because i had left over points.
#11 Posted by Rhaknar (5939 posts) -

just did my first complete hard mode (hard modes are what they call the level 30 instances) and i can safely say it would have been impossible without a controler. I think its actually really cool that you need all 4 types for 4man instances (and probably 2 for raids), but it does make it dangerous if one isnt around. but i guess the same goes for tanks or healers. Funnyly enough, DPS in this game is the least important (hell our dps was a tank that since there was 2 tanks he just changed roles to dps, but his gear is tank stuff). the instance itself, Aces Chemicals, was quite good, awesome in some spots (last boss was one of the best ive seen in a mmo), and easily on par with anything wow has to offer (dungeon wise that is)

#12 Posted by Jimbo (9799 posts) -

The whole group dynamic thing should be introduced way earlier.  Like straight after that intro mission it should dump you into a group instance and give you your first 'role' skill.
 
If you aren't in a group then MMOs are just bad single player games.

#13 Edited by Stahlbrand (838 posts) -
@Jimbo:  Complete agreement.  I don't know why they think waiting to lv10 to introduce the class differences is a good idea.
 
I think the roles and useful class skills should be introduced way earlier.  Like in the tutorial they could spend a few moments telling you how your class works in a team (maybe when you're cleaning up with Supes/Lex at the end).
 
My highest ATM is a lv16 ice tank, and I don't feel "mighty tank" enough.  I would trade more dps for high mitigation, but what I really want are defence clickies that last longer - I took Amazonian deflection and venom injection to try to boost my tanking survival, but they fade in like 10 seconds. 
 
Perhaps all of tanking is gear or something, but the remaining ice skills don't offer too many more tank abilities, most seem to be dps focused.
#14 Posted by Rhaknar (5939 posts) -
@Stahlbrand said:
"@Jimbo:  Complete agreement.  I don't know why they think waiting to lv10 to introduce the class differences is a good idea.  I think the roles and useful class skills should be introduced way earlier.  Like in the tutorial they could spend a few moments telling you how your class works in a team (maybe when you're cleaning up with Supes/Lex at the end).  My highest ATM is a lv16 ice tank, and I don't feel "mighty tank" enough.  I would trade more dps for high mitigation, but what I really want are defence clickies that last longer - I took Amazonian deflection and venom injection to try to boost my tanking survival, but they fade in like 10 seconds.   Perhaps all of tanking is gear or something, but the remaining ice skills don't offer too many more tank abilities, most seem to be dps focused. "

most tanks ive met are ice (im talking lvl 30) including a friend of mine who i run dungeons every day with, and i notice the 2 things they use the most is ice form after the 5 chill effects, the supercharge giant ice elemental form (fuck me that looks amazing) and they dont seem to take that much dmg, unless theres a ton of mobs, but usually nothing i cant handle (im a healer). They also turn mobs into iceblocks alot, dunno what thats about :D 
 
Heres a tip dude, go to the HQ (watchtower or hall of doom), go to your wing, check out the dungeon sets. Theres a pvp set, a tier 1 set with dungeon marks, and a tier 2 set with raid marks. focus on the dungeon/raid ones, check the stats, see what you should be aiming for. thats what i did with my healer, i was getting vitality, but aparently thats for controlers only, it doesnt boost power regen from combos. Might be good to see if youre going for the wrong stats. Just a thought
#15 Posted by fleethefactory (175 posts) -
@Rhaknar said:
Heres a tip dude, go to the HQ (watchtower or hall of doom), go to your wing, check out the dungeon sets. Theres a pvp set, a tier 1 set with dungeon marks, and a tier 2 set with raid marks. focus on the dungeon/raid ones, check the stats, see what you should be aiming for. thats what i did with my healer, i was getting vitality, but aparently thats for controlers only, it doesnt boost power regen from combos. Might be good to see if youre going for the wrong stats. Just a thought "
That is a FANTASTIC tip. I'm around 10 right now and I've had literally no idea what to do as far as a focus for stats on gear go. Thanks for that!
#16 Posted by Viper_of_Madness (1 posts) -

I'll be getting the game shortly, and have been looking on the web about everything to do with DC Universe Online, but still not sure what powers to choose. I am currently between Fire (Immolation), Ice (Cryogenics) and Nature (Plants). I have few questions looking to be answered and hope you guys can answer them.

Would fire or ice be better for tanking?

Is playing as a healer make it even harder and longer to get to level 30?

Is you are going to play solo, would playing as a healer be a good choice?

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